Group C, Classic Porsche and Plenty More in Latest RaceRoom Update

Paul Jeffrey

Premium
A new update and plenty of additional content has been released today for RaceRoom Racing Experience.

Headlining the new build of R3E will no doubt be the latest fresh content DLC to drop for the sim. Adding for the very first time vehicles from the historic Group C era, players now have the opportunity to purchase either the iconic Porsche 962C or Nissan R90 CK as additional game DLC, with the Group C pack retailing for approximately £9.36.

Powerful, high downforce and capable of matching the speeds achieved by Formula One cars of the period, Group C has long been held in high regard by fans of sportscar racing. Having announced recently as heading to R3E, this new content addition will no doubt provide an exciting prospect for those of us looking for high-speed endurance racing thrills…

First Look – Check out our RaceRoom Group C Talk ‘n’ Drive HERE.

In other content news, the new update also adds a further classic Porsche into the mix, introducing my personal favourite, the Porsche 911 Carrera Cup (964), a rear engine high performance and well-known racing car that held centre stage in the one make Porsche Carrera Cup series in the early 1990’s. This new class retails for around £3.40.

Featuring much less downforce than is enjoyed by fellow new content offerings of the Group C machines, this new class of car is much more orientated towards driver skill and race craft, making it potentially the perfect candidate for close door-to-door racing action.

First Look – Check out our RaceRoom Porsche 911 Carrera Cup (964) Talk ‘n’ Drive HERE.

While it is perhaps inevitable that the three new cars grab much of the headlines, the new build also includes a sizeable changelog and range of improvements to the core game experience. Of these, highlights include the long awaited inclusion of tyre pressures - although only available on selected cars for now.

Update details:
Download size = ca 15 GB
Client version = 0.3.0.6544
Client BuildID = 3708189
Dedi version = 50.0.906
Dedi BuildID = 3708152

R3E Update.jpg


Content
  • Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
  • Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
  • Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.

Game
  • Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
  • Dedicated server - Added a session information block with a "Next Session" functionality.
  • Dedicated server - Added a ban functionality.
  • Dedicated server - Color tweaks to the UI for better readability when server is running.
  • Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.

  • Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
  • Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers.
  • Added r3e-data.json inside ..\Game\GameData\General\ for easier access by 3rd party applications
  • Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
  • Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See https://github.com/sector3studios/webhud for full details.
  • Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
  • Player can now adjust the brake bias even in fixed car setup conditions
  • Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
  • Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.


  • Fixed an issue on Sepang South when using VR
  • Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
  • Fixed sometimes incorrect lap counts or session timers when watching replays
  • Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
  • Fixed ADAC 2018 drivers not changing during pitstops

  • Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
  • Paul Ricard - New set of Static cameras
  • Silverstone - New set of Static cameras
  • Slovakiaring - New set of Static cameras
  • Shanghai - New set of Static cameras
  • Stowe - New set of Static cameras
  • RaceRoom Raceway - New set of Static cameras
  • RedBull Ring - New set of Static cameras
  • Road America - New set of Static cameras
  • Sachsenring - New set of Static cameras
  • Salzburgring - New set of Static cameras
  • Suzuka - New set of Static cameras
  • GTR1 car class - Added set of action cameras ("Home" key to cycle)
  • Sounds - Replaced some suspension samples
  • Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
  • Sounds - Reduced volume of drones in aerial cameras
  • Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
  • Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior)
  • Physics - Added Tyre pressure to Formula RaceRoom Junior
  • Physics - Added Tyre pressure to GTR2 cars
  • Physics - Added Tyre pressure to GTR4 cars
  • Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
  • Physics - Added Tyre pressure to Pagani Zonda R
  • Physics - Added Tyre pressure to Porsche 911 GT3 Cup
  • Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers

  • Physics - BOP adjustments to GTR3 cars
  • Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
  • Physics - BOP adjustments to Group 5 cars.
  • Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
  • Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
  • Physics - Formula RaceRoom Junior - Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
  • Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
  • Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.


RaceRoom Racing Experience is a PC exclusive racing simulation from Sector3 Studios, and is available to download now.

Check out the RaceRoom Racing Experience sub forum here at RD to join in the discussion, find some awesome League and Club Racing events, and of course download a mod or two as well..


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@jimortality You have to run the standalone app and enable the webhud via a launch parameter, otherwise you won't be able to see it.

Speaking of which, Wotever is apparently working on including the support for Raceroom webhud into SimHub, which is awesome news - the possibilities of SimHub (and the ease of creating dashboards for it) combined with the native Raceroom support for showing it on screen...well, now I really hope rF2 will eventually be able to match this.

i-XfTB4Kw.png


(BTW, this is just a test, nothing more - one of my SimHub dashboards originally made for my phone, running as a webhud dash in Raceroom.)

https://forum.sector3studios.com/in...ate-share-your-own-in-game-hud-widgets.12978/
 
Last edited:
Wow, what a fantastic update, purchased the Group C cars and they did not disappoint, but a the moment really enjoying the slower pace of the Formula Junior which is still extremely fun on the edge...lol...trying to keep up with the Porsche Cayman GT4 was a real challenge around Nordschleife...but managed to keep up on the windy areas of the Track but could not pass on the straights...lol....awesome work on the Formula Junior as it feels great on my TS XW.
1 R3E F JUNIOR with CAYMAN GT4 at NORDS copy.jpg
2 R3E F JUNIOR with CAYMAN GT4 at NORDS copy.jpg
 
Wow, what a fantastic update, purchased the Group C cars and they did not disappoint, but a the moment really enjoying the slower pace of the Formula Junior which is still extremely fun on the edge...lol...trying to keep up with the Porsche Cayman GT4 was a real challenge around Nordschleife...but managed to keep up on the windy areas of the Track but could not pass on the straights...lol....awesome work on the Formula Junior as it feels great on my TS XW.
View attachment 300432 View attachment 300433

Are you running triples or a 32:9 monitor?
 
Of course you did, sorry didn't mean to step on your toes. Aero is usually used as a word synonymous with downforce so I presumed that's what you meant.

I actually meant to write magic third spring. Whereby a central third spring on each axle is used to take the aero loading. Before that was invented, the cars were sprung as stiff as a rollerskate.

No problem about the Aero, a lot of people do confuse aero with downforce but do not understand df is just one aspect of aero.

So that is what that is for! Gonna have to start using it!
 
To avoid the steam overlay problems with the ingame store, simply access it from its web site. You'll just need to have a log in on steam too, so when you confirm your purchase it'll be a browser pop up (instead of the steam overlay).
Well, the problem is logging into the website needs the code from Steam App, and my phone was broken few weeks ago... luckily I can still use in-game store.
 
I just have to yell loudly that Racerooms Porsche 962C is sooo much fun to drive.
Im fighting for some reasonable position on the RdAmerica leaderboard.:rolleyes:
Hehe and have used some hours to come to terms with this monster of a car.
Its partly because of the fantastic sound bombardment inside the cockpit but also because of the battlecruiser feeling when this huge car are forced to cornering fast.;)
From iRacing I was in love with their Nissan GTP and thought that this partnership could be prolonged with Racerooms similiar Nissan R90CK.
Hehe and I will probably check this car out in the future.:thumbsup:
But man I have so much fun with my Porsche battlecruiser at the moment.:laugh:
 
I am struggling to find a decent base setup for the Porsche 962.
I try different things with different results but so far have not been able to find a setup which makes the car predictable and even a little close to neutral.
I mean I know it does have poor downforce and understeer compared to modern P1s and it is fun to drive a difficult car but I would not mind having predictable and stable setup which I could work with.
The changes which work for me in other cars are not easy to translate for the 962.
Of course the biggest problem are faster corners.

Do you have some comments, what changes work for you?
 

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