Calling it CC VR to distinguishes from VorpX VR.
Using a i7 7700k @ 4.8 and a RTX 2070 and a first gen WMR 1440 x 1440 resolution headset.
First read here:
Using Nvidia Profile Inspector
Antiailiasing compatibility 0x004412C1 Diablo III
Frame Rate Limiter V3 180FPS, use that for monitor use.
4 X Multisampling
4 X Sparse Grid Super Sampling
CrewChief.ini , changes to default settings.
changeProcessAffinity = 0xFF // Played with 0xAA to only use real cores as I did with Process Lasso but see no difference.
enableSteamVRRendering = 1 // enable VR
menuOverlayDistance = 2.000000 // For me nicer than 1.5
menuOverlayCurvature = 0.100000 // better for a 1440 x 1440 headset
Having a monitor 2560 x 1080 are likely giving me some restrictions in respect to windows resolution.
If I select vertical windows or full screen resolutions over 1080 I can't move the mouse down to the lower part of the screen and therefor can't start the session
That is regardless of what resolution I set the monitor too. It has no issue running 3840 x 2160 @ 144 hz but still prevent the mouse to go lower on the screen than 1080
Also find that 4:3 resolutions gives me the best AA
After trying a lot my best display settings are 1680 x 1050 with 150% Supersampling.
Noticed that some none 4 : 3 aspect resolutions do not work well with regards to AA.
Same as in VorpX.
Gives me very clear cockpits and close up details and fair enough more more distant track details.
Pretty much on par with sharpness and details in dx11 race sims.
Some info on reddit let me to believe that is just how 32bit apps are dealt with in WMR currently.
Defview.cam in UserData.
LocalCam=COCKPIT
{
Fov=(105.000000, 105.000000) // 95 -110 are good for me
Clear=True
Color=(164, 218, 249)
ClipPlanes=(0.37500, 500.000000) // 0.37500 in some mods it does cut cockpit parts away but only slight when turning head 90 degrees.
And the higher you can have the Near Clip Plane the less texture flicker
Perfectly happy with both visuals and performance with graphics on max.
Can have some light stutter at race start in rain but otherwise butter smooth and prefect AA.
Have none of the tracking issues other have talked about. Lost tracking slowly one evening but after removing the headset i realized it had become pitch dark in my play area and lights on solved that.
So very happy with this VR solution 3D are absolutely perfect for me and just sitting in the cockpit it is hard not to reach out trying to flip a switch.
Apart from AMS 2 on Nordschleife I have not bothered with other sims in VR since this came out and frankly very surprised it has not generated more attention ?
Using a i7 7700k @ 4.8 and a RTX 2070 and a first gen WMR 1440 x 1440 resolution headset.
First read here:
Crew Chief GTR2 Enhancements Plugin Setup Instructions, Known Issues and Changelog
The Manual: https://thecrewchief.org/downloads/gtr2/GTR2_CC_EP.pdf It is updated often to match the new/changed features, so I suggest simply bookmarking it for viewing in the browser. You can see the changelog at the end of the Manual if you want to see what’s changed. Plugin itself is...
thecrewchief.org
Using Nvidia Profile Inspector
Antiailiasing compatibility 0x004412C1 Diablo III
Frame Rate Limiter V3 180FPS, use that for monitor use.
4 X Multisampling
4 X Sparse Grid Super Sampling
CrewChief.ini , changes to default settings.
changeProcessAffinity = 0xFF // Played with 0xAA to only use real cores as I did with Process Lasso but see no difference.
enableSteamVRRendering = 1 // enable VR
menuOverlayDistance = 2.000000 // For me nicer than 1.5
menuOverlayCurvature = 0.100000 // better for a 1440 x 1440 headset
Having a monitor 2560 x 1080 are likely giving me some restrictions in respect to windows resolution.
If I select vertical windows or full screen resolutions over 1080 I can't move the mouse down to the lower part of the screen and therefor can't start the session
That is regardless of what resolution I set the monitor too. It has no issue running 3840 x 2160 @ 144 hz but still prevent the mouse to go lower on the screen than 1080
Also find that 4:3 resolutions gives me the best AA
After trying a lot my best display settings are 1680 x 1050 with 150% Supersampling.
Noticed that some none 4 : 3 aspect resolutions do not work well with regards to AA.
Same as in VorpX.
Gives me very clear cockpits and close up details and fair enough more more distant track details.
Pretty much on par with sharpness and details in dx11 race sims.
Some info on reddit let me to believe that is just how 32bit apps are dealt with in WMR currently.
Defview.cam in UserData.
LocalCam=COCKPIT
{
Fov=(105.000000, 105.000000) // 95 -110 are good for me
Clear=True
Color=(164, 218, 249)
ClipPlanes=(0.37500, 500.000000) // 0.37500 in some mods it does cut cockpit parts away but only slight when turning head 90 degrees.
And the higher you can have the Near Clip Plane the less texture flicker
Perfectly happy with both visuals and performance with graphics on max.
Can have some light stutter at race start in rain but otherwise butter smooth and prefect AA.
Have none of the tracking issues other have talked about. Lost tracking slowly one evening but after removing the headset i realized it had become pitch dark in my play area and lights on solved that.
So very happy with this VR solution 3D are absolutely perfect for me and just sitting in the cockpit it is hard not to reach out trying to flip a switch.
Apart from AMS 2 on Nordschleife I have not bothered with other sims in VR since this came out and frankly very surprised it has not generated more attention ?