There are an option to get Gtr2 and GTL for that matter to run in DX11!
Download the latest DgVoodoo dll from here
http://dege.freeweb.hu/
This is a dx8 to dx11 wrapper.
So start config and select dx8.
You do not have to use the setup just copy the d3d8.dll into the root folder
Now start Gtr2!
It looks much better and runs more smoothly. Even on weaker computers the shadow will not course a huge dip in fps.
You do not need a Dx11 Gpu, a Dx10 Gpu will do just fine.
You can add Reshade as dx10+ to gtr2.
That way you can use or keep using XD.
Dege the developer are working on a Dx9 to Dx11 wrapper that for now is just using shader model 1.x and gmotor games are using SM 2.0
I have started to rewrite the shaders to 1.1/ 1.4 hope to have something working after the weekend.
There are some dx8 shader missing that gets downgraded like the sky and a faults in a couple of others so thee are a lot of emap reflections in some cars.
But it all runs well and overall looks great and worth a try.
Also try GTL .
Download the latest DgVoodoo dll from here
http://dege.freeweb.hu/
This is a dx8 to dx11 wrapper.
So start config and select dx8.
You do not have to use the setup just copy the d3d8.dll into the root folder
Now start Gtr2!
It looks much better and runs more smoothly. Even on weaker computers the shadow will not course a huge dip in fps.
You do not need a Dx11 Gpu, a Dx10 Gpu will do just fine.
You can add Reshade as dx10+ to gtr2.
That way you can use or keep using XD.
Dege the developer are working on a Dx9 to Dx11 wrapper that for now is just using shader model 1.x and gmotor games are using SM 2.0
I have started to rewrite the shaders to 1.1/ 1.4 hope to have something working after the weekend.
There are some dx8 shader missing that gets downgraded like the sky and a faults in a couple of others so thee are a lot of emap reflections in some cars.
But it all runs well and overall looks great and worth a try.
Also try GTL .