GTR2 Nascar Monster Energy 2017 Mod

Yes i have tryed it out.
Dont have the same feeling what you encounter.

Nascar is a crazy kind of motorsport
Not talking about "only" steering to the left jokes.

Nascar is all about setup.

A fast nascar car is mostly setup that the early part it is a handfull
But when the tyre temps en pressure are up to operating range.
Its bloody fast.
A fast nascar car is loose.
But a loose nascar car is a hand full
Only the best of the best could handle a really loose car. (Kyle busch, kevin harvik, chase elliot etc)

You need to tighten you car up a bit.
Go watch the in game tutorial of nascar 2003 season (papyrus)
Its on youtube now days.

It tells you in a good way how a nascar car needs to be setup and what kind of changes you could make.

Nascar on ovals is nothing to compair with but if you want a good nascar experiance dont use gtr2 go use nascar 2003 season i believe its now abandon so free to download.
And its still being updated.
 
I have been using NR2003 since it came out in 03'. I have driven the Nascars in RF2 also. Much better feel. The ones in GTR2 feel like you have power steering. There is no heaveness to the wheel compared to the other mods in the game. It's not that it's loose, you just don't feel the car connected to the track.
 
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I have been using NR2003 since it came out in 03'. I have driven the Nascars in RF2 also. Much better feel. The ones in GTR2 feel like you have power steering. There is no heaveness to the wheel compared to the other mods in the game. It's not that it's loose, you just don't feel the car connected to the track.
Have you seen this? https://simracing.fandom.com/wiki/Force_Feedback_Tweaking_Guide_for_Simbin_Games
If you ask me, heavy vs light feel is purely FFB configuration detail in GTR2. I would start with adjusting SteerFFBMult in .hdc file.

If you really care about FFB, each would need different FFB settings, and in such case it is worth isolating mods from each other. For FFB, I usually only need different SteerFFBMult per car, but in general that's why I have many GTR2 drops so that I can configure FFB and other settings per mod.

Also, GTR2 has ability to add artificial road noise in FFB and motion/transducers - I really like it, but it is subjective of course :)

Of course, some mods just have horrible physics, and there's not much that can be done.
 
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Have you seen this? https://simracing.fandom.com/wiki/Force_Feedback_Tweaking_Guide_for_Simbin_Games
If you ask me, heavy vs light feel is purely FFB configuration detail in GTR2. I would start with adjusting SteerFFBMult in .hdc file.

If you really care about FFB, each would need different FFB settings, and in such case it is worth isolating mods from each other. For FFB, I usually only need different SteerFFBMult per car, but in general that's why I have many GTR2 drops so that I can configure FFB and other settings per mod.

Also, GTR2 has ability to add artificial road noise in FFB and motion/transducers - I really like it, but it is subjective of course :)

Of course, some mods just have horrible physics, and there's not much that can be done.
Yes,I have seen that article. I don't feel like spending that much time tweaking. I will just either live with it or remove the mod. But, thanks for your advice.
 
Yes,I have seen that article. I don't feel like spending that much time tweaking. I will just either live with it or remove the mod. But, thanks for your advice.
Real sim racing is not like a playstation where you put you disk in it and run it.

If that would be the case everybody would ditch there pc's and go for a console.

The whole charm of sim racing
And or simracing on PC is you have to tinker/experiment a lot.
 
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