Paul Jeffrey
Premium
Welcome to the weekend people! It's Saturday morning so that means only one thing... time for another 'Have Your Say' feature.
Thanks to the success of our reader request last week I've made the call to do the same again today, bringing up a feature requested by our community member @VernWozza about the state of damage in sim racing games.
@VernWozza wrote to me last week asking to know the community opinion of damage in sim racing and I personally think it a very interesting point. You can read the message below:
"Well it got me thinking about another topic of discussion. Damage. It stands to reason that those who don't like flashbacks would also want a better damage model than what is found in modern day racing sims. However whenever I bring this up I am always shot down in flames about "its a racing simulator, not a crash simulator". Well actually I put it to those people, what we actually have is a "driving quickly simulator" for me the essence of racing is getting to the finish line 1st, as quickly as you can, without damaging your equipment.
At the moment it is somehow accepted that in race sims cars can hit the wall at 150mph and continue the race...I mean, don't talk to me about realism when that sort of thing is accepted as realistic. I'm not saying that sims should have Beam NG levels of realism (although one day they inevitably will) but just enough to punish the driver if they bin it in a big way. F1 2017 has done a better job in recent times of trying to implement some kind of advanced damage model, and I applaud that"
So the question for this week is:
Damage in sim racing, would you like to see harsher implementation? What would your ideal damage model behave like?
For me personally I would love to see race ending damage more in line with the real world. I pray for the day when gravel traps are deep enough to beach the car and end your race. Bang wheels into a corner - broken suspension! Big shunt in practice? No time or parts to repair the car for qualifying. All this sounds awesome to me, however does our wider community want this level of detail?
Let us know in the comments section below!