everything for 65€, sounds good? well, thats the best pack there isTell me the price of a decent package and I'll buy it or not.
Ok, I will play with you...What makes it a sim is using appropriate mathematical models from the real world to determine the gameplay.
They have been pretty clear that they themselves even have no idea what is going to be included in the s3. They have never promised anything more. If you can find that promise from somewhere then post it here.The ultimate rip-off was Live For Speed's S3 DLC. one track (Rockingham) for GBP12.00, with the promise of much more. A promise which has led to nothing so far.
Hm ok, at least that is taken care of then.Wrong, you get a discount against any content you already own.
The Japanese Car Pack is pre-order exclusive DLC (1993 Nissan Skyline R32 Group A, 1979 Nissan 280ZX GTX, Honda Civic Type R, Honda 2&4 Concept Car) and the Motorsport Pack is Season Pass exclusive content (1974 Jaguar E-Type V12 Group 44, 1997 Panoz Esperante GTR-1, 1991 Audi V8 DTM, 2016 Opel Astra TCR). They announced these in May; the game comes out in September.
That's not stuff being "held back" though is it, it's available release day to those who get the relevant pre order pack.
It's content that's complete on release day that's not available on release day unless you pay extra for it, so it tends to sting just the same. (Even if, yes, the content on the disc necessarily has to be finished way before the DLC which can be worked on between when the game goes gold and becomes available for sale.) There's a bit of sting as a consumer that it's not content being developed to support a title and increase its lifespan, but just stuff that could be in the game by default that you only get if you pay up before the reviews are out.
What would you like to play? AMS? rF2? AC?...GTR2?Ok, I will play with you...
No, I can program something without any mathematical models.You just described programming..
Yes, I'm sure, from various branches of physics actually. They have mathematical models that allow you to determine meaningful numbers so you can predict real world behaviour before you actually build something.'Mathematical models from the real world'....really? Are you sure. From where exactly?
No it's not awkward at all. How do you think real world engineers develop things? The car can be fictional or non existent but if you know the parameters of various aspects (mass, wing details, suspension geometry, tyre structure...) you can put that data in to mathematical models that will represent how it will behave. Modern computers allow for more use of those models to create a more realistic driving experience in a game.They are not 'real' cars from the 'real world' are they? So where does the 'real' data come from? If the car does not exist. Bit awkward...
Yes, it's a game. A game in the sim genre if it models real world systems and physics laws. The more it models, the more sim it becomes but it can still be a game.Still, it's only a game. True?