Has this problem ever been solved in rFactor?
Cockpit window materials normally use an alpha channel to enable various levels of transparency such as the window itself or a sunscreen / banner.
However when I turn on the headlights the areas that should be opague become transparent.
Is there an answer to improve the night racing experience?
Cockpit window materials normally use an alpha channel to enable various levels of transparency such as the window itself or a sunscreen / banner.
However when I turn on the headlights the areas that should be opague become transparent.
Is there an answer to improve the night racing experience?