Help !!! How to rise a car from the ground

TZ2 low.jpg
Hi friends

I've always liked the Alfa TZ2, I have this car in my AC, it runs more or less well, but when I race against others or watching replays I see that it's much too low for a car of that period !!!

I'd like to rise it a few cm. (without touching the physics, only optically) Which file must I edit to do this?

Thanks a lot boys
veryhappy.gif
 
Last edited:
Try to edit suspension file:


TYPE=DWB
BASEY=-0.1580 ; Distance of CG from the center of the wheel in meters. Front Wheel Radius+BASEY=front CoG. Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.564 ; Track width in meters (from pivot 3D placement of the 3d model of a wheel)
ROD_LENGTH=0.100 ; push rod length in meters. positive raises ride height, negative lowers ride height.
HUB_MASS=70 ; masse sospese anteriori
RIM_OFFSET=0.040
WBCAR_TOP_FRONT=0.35527, 0.12822, 0.16928
WBCAR_TOP_REAR=0.35342, 0.10477, -0.09789
WBCAR_BOTTOM_FRONT=0.49552, -0.1565, 0.27332
WBCAR_BOTTOM_REAR=0.49826, -0.15254, -0.06986
WBTYRE_TOP=0.15473, 0.13688, -0.02858
WBTYRE_BOTTOM=0.09329, -0.14233, 0.00612
WBCAR_STEER=0.46037, -0.0358, 0.13961
WBTYRE_STEER=0.09455, -0.0166, 0.14749
TOE_OUT=0.00005
STATIC_CAMBER=-1.7
SPRING_RATE=70500 ; Wheel rate stifness in Nm. Do not use spring value but calculate wheel rate
PROGRESSIVE_SPRING_RATE=0 ; progressive spring rate in N/m/m
BUMP_STOP_RATE=95000 ; bump stop spring rate
BUMPSTOP_UP=0.060 ; meters to upper bumpstop from the 0 design of the suspension
BUMPSTOP_DN=0.060 ; meters to bottom bumpstop from the 0 design of the suspension
PACKER_RANGE=0.110 ; Total suspension movement range, before hitting packers
DAMP_BUMP=6500 ; Damper wheel rate stifness in N sec/m in compression
DAMP_FAST_BUMP=2300
DAMP_FAST_BUMPTHRESHOLD=0.070
DAMP_REBOUND=7000 ; Damper wheel rate stifness in N sec/m in rebound
DAMP_FAST_REBOUND=3100
DAMP_FAST_REBOUNDTHRESHOLD=0.120


I'm not sure anyway :)
 
Try to edit suspension file:


TYPE=DWB
BASEY=-0.1580 ; Distance of CG from the center of the wheel in meters. Front Wheel Radius+BASEY=front CoG. Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.564 ; Track width in meters (from pivot 3D placement of the 3d model of a wheel)
ROD_LENGTH=0.100 ; push rod length in meters. positive raises ride height, negative lowers ride height.
HUB_MASS=70 ; masse sospese anteriori
RIM_OFFSET=0.040
WBCAR_TOP_FRONT=0.35527, 0.12822, 0.16928
WBCAR_TOP_REAR=0.35342, 0.10477, -0.09789
WBCAR_BOTTOM_FRONT=0.49552, -0.1565, 0.27332
WBCAR_BOTTOM_REAR=0.49826, -0.15254, -0.06986
WBTYRE_TOP=0.15473, 0.13688, -0.02858
WBTYRE_BOTTOM=0.09329, -0.14233, 0.00612
WBCAR_STEER=0.46037, -0.0358, 0.13961
WBTYRE_STEER=0.09455, -0.0166, 0.14749
TOE_OUT=0.00005
STATIC_CAMBER=-1.7
SPRING_RATE=70500 ; Wheel rate stifness in Nm. Do not use spring value but calculate wheel rate
PROGRESSIVE_SPRING_RATE=0 ; progressive spring rate in N/m/m
BUMP_STOP_RATE=95000 ; bump stop spring rate
BUMPSTOP_UP=0.060 ; meters to upper bumpstop from the 0 design of the suspension
BUMPSTOP_DN=0.060 ; meters to bottom bumpstop from the 0 design of the suspension
PACKER_RANGE=0.110 ; Total suspension movement range, before hitting packers
DAMP_BUMP=6500 ; Damper wheel rate stifness in N sec/m in compression
DAMP_FAST_BUMP=2300
DAMP_FAST_BUMPTHRESHOLD=0.070
DAMP_REBOUND=7000 ; Damper wheel rate stifness in N sec/m in rebound
DAMP_FAST_REBOUND=3100
DAMP_FAST_REBOUNDTHRESHOLD=0.120


I'm not sure anyway :)

Any changes you make to the suspension.ini file WILL affect the physics.
 
View attachment 182291 Hi friends

I've always liked the Alfa TZ2, I have this car in my AC, it runs more or less well, but when I race against others or watching replays I see that it's much too low for a car of that period !!!

I'd like to rise it a few cm. (without touching the physics, only optically) Which file must I edit to do this?

Thanks a lot boys
veryhappy.gif
go in the data folder, open the car.ini file, you will see:
[BASIC]
GRAPHICS_OFFSET=0,-0.26,-0.1 ; 3 axis correction (x,y,z), applies only to the 3D object of the car (meters)
the second number will raise or lower the car body in relation to the wheels without affecting the physic of the car.
 
Data/car.ini/GRAPHICS_PITCH_ROTATION=0.15 ; changes 3D object rotation

Since that by trying to raise the rear you will lower the front as the 3d object will pivot, you might have to raise the whole 3D object again, but you know the drill now.:D

Thanks Cote d'Azur, is much better now !!!
TZ2 final.jpg

Finally I use this
[BASIC]
GRAPHICS_OFFSET=0,-0.210,-0.685
GRAPHICS_PITCH_ROTATION=-0.40
 
Did you model this?? It looks lovely, though could look better with some shader tweaks and AO.
Unfortunately no, I don't know how to do that ... as I said before, I got that car from ***********,
lots of interesting cars there (you must register)
https://assettocorsa-land.***********/***********
for instance ... (sorry, I like classics ...)
6d4b9b_4c8c7d4abed94f4bb7dfed9834768986~mv2.jpg

6d4b9b_d6dad97ea45c4f469eeb2dcc0d01fbb7~mv2.jpg

6d4b9b_972adb75f2794e87bc22b377aabe25f9~mv2.jpg

6d4b9b_1e55bc8768c54c248a236d77d238b7de~mv2.jpg
6d4b9b_ecbf5cd3880845fe95b9777d12a61631~mv2.jpg

6d4b9b_0cfa0f00a4394bdb8e4b0ba2c57da135~mv2.jpg

6d4b9b_3518e80578074fd7bf8c63d577918f98~mv2.jpg

6d4b9b_73a9d4c7a1b94603a4c5f2cc55324ff5~mv2.jpg

6d4b9b_f1ebaebe94e64ca7ac0dbc3aea63fe2b~mv2.jpg
 
Last edited:

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