[Help requested] WEC 2019-2020 for rFactor 2

Get ready for Season 8

Enjoy racing in your own World Endurace Championship with the most complete WEC mod ever made for rFactor 2! This mod is brought to you by World Endurance Modders.

IMPORTANT NOTICES
The mod is still in its beta phase, so it's not perfect yet. Any feedback can be easily shared at our Discord server or the Bug Reports thread in the Steam Workshop mod.

The mod is meant for offline racing and has not been tested online!

Required DLC
  • Aston Martin Vantage GTE
  • BMW M8 GTE
  • Corvette C7.R
  • Oreca 07 LMP2
  • Porsche 911 RSR
Recommended DLC
  • Le Mans 24h (track)
  • Sebring International Raceway
Contents (V0.90)
Ferrari 488 GTE Evo
We have adjusted simtek's GT3 with new physics to upgrade its performance to GTE spec. Thanks to a source that wishes to stay anonymous, we were also able to improve the textures and graphics, making it look and feel like an entirely new car! The Ferrari is balanced with Studio 397's GTE cars to ensure balanced racing in both GTE Pro and GTE Am.

LMP1
We also introduced the LMP1 class. All cars are based on the Oreca 07 LMP2 model, but we gave them a performance boost to get them up to spec for LMP1 (and even a bit faster than their real counterparts).
All cars have their real 2019/2020 liveries and real driver names.

LMP2
The LMP2 cars have received a small performance boost, resembling the performance gains the LMP2 class has made since 2017.

The #47 Cetilar Racing Dallara has slightly different engine and wing settings, but also uses the Oreca chassis. We are looking into finding/creating a Dallara chassis, but don't expect anything to change here soon.

LMGTE Pro and LMGTE Am
We also chose to alter the performance of the GTE cars a bit to get a clear difference between GTE Pro and Am. The BOP has been done to have a clear difference between these classes across all included tracks.

Drivers and liveries
All teams will have the correct 2019/2020 liveries, as well as one selected driver from the current season. In future updates, we will add alternative liveries, like the Wynn's livery for Project 1.

Balance of performance
We made balance of performance (BOP) adjustments for all included tracks, as well as Le Mans, using track-specific aero packages.

To ensure you are using the correct BOP settings for all cars, you should manually force the setups for all car models. We are working on a method to have this done automatically, so that will be added in a future update.

As the mod is updated, we will keep adjusting the BOP. We will also create BOP settings for Sebring, Nürburgring and any tracks we will add to the mod.

Additional Cars
While we are working on including all teams for the 2020 24 Hours of Le Mans, we wanted you to be able to run a full 60 car grid at Le Mans. Therefore we have added 30 cars which featured in WEC or Le Mans, which can be used to fill the grid per class.

Community Cars
Another additional feature we added are our so-called "community cars". These are realistic fantasy liveries, which can be used to race in your own World Endurance Championship. Currently, the supply is limited, but we will add more community cars in future updates.

Tracks
We have also included the tracks of the 2019/2020 season that are not available for purchase (Le Mans and Sebring). The tracks have been made by GPVWC and we have adjusted them to comply WEC regulations and sponsormaps. GPVWC's tracks have been created for online racing, which results in some strange AI behavior. Although the basic AI behavior is alright, we are working hard on improving AI behavior and driving lines, which will be added in future updates. Because these AI issues caused game-breaking issues at COTA and Shanghai, we will add these tracks once the issues have been resolved. Future updates will also include Monza and maybe Kyalami, which are the new additions on the provisional 2020/21 calendar.

Graphics
To make the WEC experience more immersive, we created WEC style preview icons for the cars and tracks, as well as track loading screens.

Download
You can download the mod in the Steam Workshop of rFactor 2.

 
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We are looking into the possibilities of creating the Dallara P217 using the 3D model from TurboSquid (the Racing Team Nederland version). We can do the physics, but getting a 3D model in-game isn‘t something we are familiar with. Anyone who has the knowledge and time to help us do this can contact me at RD, Steam or Discord (username is haasje33 for all)
 
Awesome mod!

I want to ask if you could add these 2 skins that Rebellion used on the last 24hLe Mans. #WE ARE REBELLION

Also it would be really nice to have the thumbnails for the new UI.

Thank you!

1__BlDpr896RB1qaUtugBVuA.jpg




Rebellion10.jpg
 
I also detected that position lights are not active by default for both (ai and player).

It would be awesome to have the ai position lights ative.

And finally, at least the 488 lights.. i choose yellow lights and the option don`t do anything. They are always white.

:)
 
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I think I will delete my URD PX mod. The AI in URD are always drifting with LMP1!! Even with low agression etc. Now with this mod we can have clean LMP1 races, even it it uses an Oreca LMP2as a base.
 
  • Rebellions are coming with our Le Mans 2019 grid
  • The preview icons for the beta UI will be added in a future update
  • Position lights are not used by WEC, so that’s why we disabled them
  • Currently all settings are forced per track. We’re releasing an update tonight which, along with other updates, will allow you to change all settings except for the BOP. That includes position lights.
 
  • Rebellions are coming with our Le Mans 2019 grid
  • The preview icons for the beta UI will be added in a future update
  • Position lights are not used by WEC, so that’s why we disabled them
  • Currently all settings are forced per track. We’re releasing an update tonight which, along with other updates, will allow you to change all settings except for the BOP. That includes position lights.


THIS IS GOLD!
 
V0.93 has been uploaded to the Steam Workshop and contains a lot of improvements, including improved physics for the Ferrari yet again, and a few new features, like the official WEC safety car and BOP settings for Sebring. We also fixed the major issues at Spa, so that is back in the mod as well. See the full changelog below:

- General: "FIA WEC 2019-20" now selectable as Series
- General: Porsche 911 Safety Car with correct WEC livery

- Ferrari 488 GTE Evo: improved physics
- Ferrari 488 GTE Evo: improved AI tyre behavior, eliminating the unpredictable understeering issues
- Ferrari 488 GTE Evo: changable gear and final drive ratios

- Tracks: Circuit de Spa-Francorchamps (by GPVWC) added again and optimized for WEC
- Tracks: Circuit de Spa-Francorchamps AI behavior and driving lines overhauled by t0p5ecret

- Balance of Performance: improvements across all included tracks, as well as Le Mans 24h
- Balance of Performance: Sebring International Raceway (12 Hours layout) added
- Balance of Performance: Only the BOP settings are forced per track, the other tuning options can now be set according to personal preference
 
Unfortunately, I'm bringing a bit of bad news today. No worries, the mod is still on and the first beta version is being tested as we speak. The problem we've encountered is the Toyota model we've found and were tweaking for use with our mod. The TS040 was supposedly made from scratch by Luccas Bernardo, but during our tweaks we found out that it was actually ripped from URD, which means we cannot use it for our mod. For now, we will use the Oreca 07 (or maybe the Norma LMP3) chassis as base and upgrade the performance, like we are already doing for the Rebellion and Ginetta cars. In the meantime, we are looking into the possibilities to have a good Toyota model created for us, but we don't expect that to be done anytime before the first release and we won't postpone the release for it.


Have you asked URD about it? Ales is a really nice guy and might even allow it.
 

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