So far I can only think of three ways to texture a hillside cut in BTB:
1) Use BTB terrain and pick the texture of choice
- a) if photo background of aerial imagery is used, it will not look right
- b) details of hillside cut (e.g. rock pokes out) are lost
2) Use BTB walls
- a) limited number of polygons
- b) tough to shape to a complex contour
- c) can place photo per panel, so detail is good
- d) might induce flickering
3) Make a textured object and put in place
- a) unlimited number of polygons
- b) can precisely place polygons
- c) can place photo per panel, so detail is good
- d) can use too many polygons and affect framerate
Are there other techniques that can be used within BTB?
Are there better ideas?
Which technique to do you use?
Have I listed all the ramifications of each method?
1) Use BTB terrain and pick the texture of choice
- a) if photo background of aerial imagery is used, it will not look right
- b) details of hillside cut (e.g. rock pokes out) are lost
2) Use BTB walls
- a) limited number of polygons
- b) tough to shape to a complex contour
- c) can place photo per panel, so detail is good
- d) might induce flickering
3) Make a textured object and put in place
- a) unlimited number of polygons
- b) can precisely place polygons
- c) can place photo per panel, so detail is good
- d) can use too many polygons and affect framerate
Are there other techniques that can be used within BTB?
Are there better ideas?
Which technique to do you use?
Have I listed all the ramifications of each method?