How to change positions of HUD elements?

I'm hoping we'll be able to customise the HUD too, at some point. The element positions in VR are pretty useless. They did say that the UI was still in development though, so the HUD menu is hopefully something that will be added soon.
 
Does the track map work?
If it does then I haven't seen it yet. Perhaps it only works on some tracks right now? I'll check again later, as I've disabled the HUD completely for now as it's horrible in VR.

I wish the virtual mirror was part of the full HUD. I usually run no HUD but virtual mirror, guess this is not possible in any way yet, right?
Nope, no way to enable/disable individual HUD elements yet. Hopefully that's another feature coming soon.
 
The map is within a dark rectangle, isn't it? Can the rentangle be removed and be left only the actual layout of the track? I don't like these rectangles, though transparent they cover a lot of screen.
 
Here ya go.
Map.png
 
"UI & HUD are still deep in development, and currently feature the essentials for all game modes to work - this will be expanded with new options & features over the course of EA, with same pages being completely redesigned."
From Reiza's post two days ago. Be a bit patient ;)
 
No progress so far on changing the position of HUD elements (though it seems it may be possible). However, for those of us in VR for whom the HUD is far too close and at a silly angle, there is a tweak to fix it. All it requires is a simple edit to a file. The exact file depends on what headset you're using. They can be found in My Documents\Automobilista 2.

oculussettings.xml - Oculus Rift users
openvrsettings.xml - SteamVR users I think
starvrsettings.xml - No idea whatsoever

You're looking for this line in the above files:
Code:
<prop name="HUDSettings" offSetX="-0.011293" offSetY="-0.042027" offSetZ="-0.310825" scale="0.303003" rotateX="-0.231001" rotateY="0.003453" rotateZ="-0.001319" rotateW="0.972946" />

Change the offset values to put the HUD wherever you like and at whatever size. This will take some trial and error, and AMS 2 must be restarted after every edit, unfortunately. However, I'm currently using the following settings, which puts the HUD about level with the dash of most cars when your VR head is level with the seat headrest. Use it as a starting point for your own edits:
Code:
<prop name="HUDSettings" offSetX="0.000000" offSetY="0.000000" offSetZ="-0.700000" scale="0.500000" rotateX="0.000000" rotateY="0.000000" rotateZ="0.000000" rotateW="1.000000" />
 
Just a note on changing the above settings. For me my changes work fine, putting the HUD in a very comfortable position. I assumed the positioning would be the same for everybody... we're all in the same VR space, right? But apparently someone tried the settings above and it put their HUD somewhere where they can't even see it.

So yeah, try the changes above, but if they don't work then restore the originals and have a play with the values yourself. Zeroing the rotation should work fine, and the other main one is the Z value which determines the front/back position.
 
Just a note on changing the above settings. For me my changes work fine, putting the HUD in a very comfortable position. I assumed the positioning would be the same for everybody... we're all in the same VR space, right? But apparently someone tried the settings above and it put their HUD somewhere where they can't even see it.

So yeah, try the changes above, but if they don't work then restore the originals and have a play with the values yourself. Zeroing the rotation should work fine, and the other main one is the Z value which determines the front/back position.

Thanks for this. I don't use the HUD as such in VR, but this fixed the warning messages that popup in VR right at the end of your nose that strain your eyes. I just used your settings as is and its much more comfortable and less intrusive. :thumbsup:
 
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