Does the track map work? I've yet to discover the key for it. It would really help me learn some of these tracks.I'm hoping we'll be able to customise the HUD too, at some point. The element positions in VR are pretty useless. They did say that the UI was still in development though, so the HUD menu is hopefully something that will be added soon.
If it does then I haven't seen it yet. Perhaps it only works on some tracks right now? I'll check again later, as I've disabled the HUD completely for now as it's horrible in VR.Does the track map work?
Nope, no way to enable/disable individual HUD elements yet. Hopefully that's another feature coming soon.I wish the virtual mirror was part of the full HUD. I usually run no HUD but virtual mirror, guess this is not possible in any way yet, right?
Whereabouts is it located on the HUD when it's working? I ask because I haven't found it in VR yet. Must be floating around here somewhere...The track map works.
Top right. Only shows sections.Whereabouts is it located on the HUD when it's working? I ask because I haven't found it in VR yet. Must be floating around here somewhere...
They did say that the UI was still in development though, so the HUD menu is hopefully something that will be added soon.
<prop name="HUDSettings" offSetX="-0.011293" offSetY="-0.042027" offSetZ="-0.310825" scale="0.303003" rotateX="-0.231001" rotateY="0.003453" rotateZ="-0.001319" rotateW="0.972946" />
<prop name="HUDSettings" offSetX="0.000000" offSetY="0.000000" offSetZ="-0.700000" scale="0.500000" rotateX="0.000000" rotateY="0.000000" rotateZ="0.000000" rotateW="1.000000" />
Just a note on changing the above settings. For me my changes work fine, putting the HUD in a very comfortable position. I assumed the positioning would be the same for everybody... we're all in the same VR space, right? But apparently someone tried the settings above and it put their HUD somewhere where they can't even see it.
So yeah, try the changes above, but if they don't work then restore the originals and have a play with the values yourself. Zeroing the rotation should work fine, and the other main one is the Z value which determines the front/back position.