How to fix mirror tex?

shader_mirror~vf_standard
{
layer0
{
map=$mirror
texscale_s=1
texscale_r=1
texscale_t=1
emission=0.3 0.3 0.3 1
}
}

Any chance to fix upsided down tex, without re-mapping it?

screenshot005copy-1.jpg
 
Well... I don't know if it's of any use after 6 months, but:
I had the same problem with the mirror, only horizontally . I changed the texscale_s to -1 and worked. I'm assuming you should modify texscale_r to -1.

I'm sorry, I forgot to mention I'm running the non-CG 0.6.5
 
I just tried this and no texscale_s/r/t value I enter will change how it looks. I cannot even get them to stop being so insanely bright. (yes, I am sure I have the right car's .shd selected.)
 
That should fix the bright mirrors issue - I've had that; but I haven't had the inverted/flipped mirror. I did noticed a problem with it showing random car textures but I'd have to play around again to replicate the problem.

Which version are you using?
 
As I mentioned in another thread somewhere, the 318 Plymouth Duster has proper mirrors. Most other things that I have checked out lately have been upside down. I have not exactly used a ton of cars with these recent versions however.
 

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