Well they're bad. Part of me not enjoying racing against the AI is also due to the fact that collision mechanics in AC are bad, a little tap just sends you flying.
I am, try bumpdrafting someone and you'll see how bad the collisions are.That was ages ago !
Are you really on 1.3 ?
bumpdrafting
Get in someone's slipstream down the straight and bump them in the rear to make the both of you go faster.
Get in someone's slipstream down the straight and bump them in the rear to make the both of you go faster.
I know it's not a common thing to do in roadracing, but you'll notice the horrible collisions. The 'pusher' will lose something like 15km/h and the 'pushee' will gain about 8km/h and now there's a big gap between the two. This shouldn't happen.
We've been doing it quite frequently to catch back up to the leaders. It's happening in the WTCC too.I see no reason to do that in REAL racing and I am quite certain you wont be popular doing it to others.
We've been doing it quite frequently to catch back up to the leaders. It's happening the WTCC too.
But you're diverting from the argument that you've lost. Feel like getting back to it?
Can we add a 4th option of "who cares" ?
It's not only bumpdrafting. Bad collision physics lead to simple incidents becoming huge ones. You can't get away with anything. A simple tap sends you flying/spinning, and as much as we all want to race cleanly and without contact, that stuff just happens sometimes, and even often times.