Im on CSP 1.68 and I get the error
Error might have something to do with:
AC\graphicsmanager.cpp (446): GraphicsManager::setVB
00007FFD6E165826 (DWrite): (filename not available): lj_set_fireworks
00007FFD6E16D646 (DWrite): (filename not available): lj_set_fireworks
00007FFD6E16D62C (DWrite): (filename not available): lj_set_fireworks
00007FFD6E16D62C (DWrite): (filename not available): lj_set_fireworks
00007FFD6E16D62C (DWrite): (filename not available): lj_set_fireworks
00007FFD6E16D62C (DWrite): (filename not available): lj_set_fireworks
00007FFD6E16D7F1 (DWrite): (filename not available): lj_set_fireworks
00007FFD6E16DBED (DWrite): (filename not available): lj_set_fireworks
00007FFD6E16DC07 (DWrite): (filename not available): lj_set_fireworks
00007FFD6E16DF92 (DWrite): (filename not available): lj_set_fireworks
AC\camerashadowmapped.cpp (180): CameraShadowMapped::shadowMapPass
00007FFD6E12BA2D (DWrite): (filename not available): lj_set_fireworks
AC\cameraforwardyebis.cpp (1171): CameraForwardYebis::render
00007FFD6E1294EF (DWrite): (filename not available): lj_set_fireworks
AC\sim.cpp (2564): Sim::renderScene
00007FFD6E182BF1 (DWrite): (filename not available): lj_set_fireworks
AC\game.cpp (275): Game::render
AC\game.cpp (275): Game::render
AC\game.cpp (275): Game::render
AC\game.cpp (126): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FFDE4027034 (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFDE5EE2651 (ntdll): (filename not available): RtlUserThreadStart