I was checking out Tommy Milner's blog as I had never seen it before. However I did not find anything about iRacing there. I did do a search but it didn't return any results. I think the only game that I did see was NFSshift2
That's
Official Twitter of Tommy Milner - American Race Car Driver - Driver for Corvette Racing
http://www.tommymilner.com
There were several entries on his twitter, a couple of weeks ago - this was discussed and shown several times at the iRacing forums. Posters wrote about real life racing drivers subscribing to iRacing but being disappointed. Tommy Milner said the following:
- the COT was broken
- the Skippy didn't feel right.
- all in all, he was not impressed with the NTM (official release)
Other racing drivers said the feeling they got with iRacing was "too arcade" due to:
- too much sliding
- not enough grip
- aerodynamics are odd or simply don't work as they're supposed to
- tyre temps are either broken (FORD GT, eg.: first lap is the fastest lap)
- little or no tire wear
Tommy Milner is but one in a string of racing drivers who are not impressed with iRacing. :frown:
Have you driven the Skippy at Road Atlanta?
Mike, this has come up again and again and again with iRacing supporters: unless you are real racing driver, you don't know what you're talking about, they say. If that's also your stance, I am not even going to reply to THAT.
If you mean iRacing Skippy...
Yes. In my opinion, there is not enough difference between the current Skippy and the OTM Skippy. Both suffer from the same problems. As Greger Huttu himself put it in the video of his visit & training at Road Atlanta, the real life Skippy is much more forgiving than iRacing, handles better. Tough (as his blistered hands showed) but a car that is quite forgiving.
Agree - in the sense that in rFactor, being a modding kit itself, it very very much depends on the mod. In other words, it's the mod that does it. Some are pretty darn good and some are pretty darn crappy. Much more so than in iRacing.
gMotor2 physics are not 100% perfect, true, but they are very good, provide for very solid physics. Plus, it allows for extensive modding.
Whether or not the modders themselves know what they're doing it's another matter. This, by itself, says nothing negative about the physics of gMotor2. It's up to us to use (as per ISI's advice) as much real life figures as possible and tweak the rest in a precise, methodical way.
So, bottom line: if one has enough knowledge and works diligently, rFactor shines through. If not, there is simply no rFactor (or GTR2 or GTR EVO). The same happens with XMR or Racer (accurate sims with extensive modding capabilities).
The same cannot be said about NKP, LFS or iRacing. These are closed, thus whatever they have there it's been put solely by devs. In the case of NKP, IMO it's perfect. LFS close by. iRacing almost got there with the preview NTM and lost it on the 29th of July.