Using FOV calculator, I am too far in to see the exit of corners. I have gotten used to everything except that, and it drives me crazy, I can't see when to get on the throttle when exiting a corner.
Thinking of going VR rather than triple screen to increase FOV width (or at least be able to look towards the exit of the turn).
My priorities are:
1. FOV
2. no blurryness when moving
3. "sweet spot" sensitivity
4. refresh rate - maybe tied with resolution
The HP reverb G2 seems to fit the bill, but one article on using it for SIM racing stated that their RTX 2080 ti GPU was only just barely enough to run the reverb to the levels that get the most from the unit. Less than that, you have to start reducing video settings.
My PC is i7-4790, with a RTX 2070 Super GPU.
Do you agree that the G2 needs more than that to run optimally?
I could pick up a Oculus Quest 2 for a fraction of the price, seems like what I would lose mostly with it is FOV. From what I can find out, Oculus FOV is 92 deg. vs 98 deg with the G2.
Thinking of going VR rather than triple screen to increase FOV width (or at least be able to look towards the exit of the turn).
My priorities are:
1. FOV
2. no blurryness when moving
3. "sweet spot" sensitivity
4. refresh rate - maybe tied with resolution
The HP reverb G2 seems to fit the bill, but one article on using it for SIM racing stated that their RTX 2080 ti GPU was only just barely enough to run the reverb to the levels that get the most from the unit. Less than that, you have to start reducing video settings.
My PC is i7-4790, with a RTX 2070 Super GPU.
Do you agree that the G2 needs more than that to run optimally?
I could pick up a Oculus Quest 2 for a fraction of the price, seems like what I would lose mostly with it is FOV. From what I can find out, Oculus FOV is 92 deg. vs 98 deg with the G2.