I know this is slightly off topic.. But here is an interesting professionals impression of Sim tyre slip versus Real life

I also found this article from yesterday quite interesting as to the issue with Sim FFB interesting as well (https://boxthislap.org/osw-and-real-racing-comparison/). The nut seems to be the sims are requiring the steering to be too heavy and deliver too little information so you have to ramp up the force to feel things, the cars are lighter feeling than that.

I get almost no feel in iRacing from the front end when trying to do load up, I have to seriously exceed the grip rapidly to feel the tire drop off and the FFB get weaker (TS-PC Racer). That is wrong it shouldn't be that way at all.
 
We are certainly getting to a point where they starting to express serious opinions rather than a generic "it's great/ok" which is fantastic for simracing.
This is probably because we're at a point these days where simulation is taken a bit more seriously by the racing industry, instead of being seen as just games for the masses. If you're not part of a big F1 team with a multi-million pound simulator, and can't get out on a real track ahead of your next race, what's the next best thing? Add to that some successful young drivers which have come from sim-racing and eSports competitions and teams would be silly to ignore it. Definitely a great thing for sim-racing because teams will be more willing to share information, and that can only mean better, more accurate simulations for all of us.
 
I also found this article from yesterday quite interesting as to the issue with Sim FFB interesting as well (https://boxthislap.org/osw-and-real-racing-comparison/). The nut seems to be the sims are requiring the steering to be too heavy and deliver too little information so you have to ramp up the force to feel things, the cars are lighter feeling than that.

I get almost no feel in iRacing from the front end when trying to do load up, I have to seriously exceed the grip rapidly to feel the tire drop off and the FFB get weaker (TS-PC Racer). That is wrong it shouldn't be that way at all.

Modern cars(race cars included) have assisted steering which means they normally should feel fairly light to just steer around the track, but can still spike high when something happens(oversteer, bumps whatever...).

Sims with only it's "FFB strength" slider tie everything into a single setting, so to have accurate strong peaks you end having to deal with overly heavy wheel in other moments.
Maybe we should have more settings to determine wheel weight, power steering settings.

ACC kind has this with it's dynamic damping slider, which affects the weight of the wheel separately from peak strength, but still needs work imo.
 
Just watching the Supercars iRacing first round, interestingly Crompo (commentator) mentioned that a few days before the first Race iRacing updated the physics and tires. So already feedback from the real drivers is feeding back into iRacing at least, which of course is a good thing.
 
Thanks for drawing my attention to that article. It is indeed a good read even if the comments are brief. I found the mention of how caster affects the feel particularly interesting. I’d be willing to bet a lot of people pay very little, if any, attention to that setting. I know I’m certainly guilty in that regard.
 
I have stopped iracing for this very reason. Even as an average (non-racer), the cars have always felt way to loose in the back end.
Nikki Thiim (GT3 driver), has also mentioned that (paraphrased), that iracing has the worst tire model of all sims. He prefers acc

Here is the link:


I really wish iracing would fix it, but given the latest tire model has been implemented not long ago, I dont think it will happen any time soon.
 

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