[IMG] F1 1993 Season

Skins [IMG] F1 1993 Season 1.017

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I love this mod so much. One thing though: during a 33% race length, at 3x tyre wear, only some of the AI cars pit (Fuel is enough for the whole race. btw) Is it intentional, like they use different copunds or something? Or is it jus the game not yet fixed in this regard? Thanks!

*edit: maybe the tyre management value is too high for some drivers?
 
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This mod is awesome. Thanks for the hard work.

However, for some strange reason, my cars are auto shifting when they hit the rev limiter. Its like they are in Auto Gearbox mode.

But my realism settings are set to Manual Gearbox.

This is the only car mod thats doing this.

Your 1992 mod doesn't do this.

Any idea's??
 
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This mod is awesome. Thanks for the hard work.

However, for some strange reason, my cars are auto shifting when they hit the rev limiter. Its like they are in Auto Gearbox mode.

But my realism settings are set to Manual Gearbox.

This is the only car mod thats doing this.

Your 1992 mod doesn't do this.

Any idea's??
As the cars of 93 had the possibility of autoshifting, auto upshifts is activated by default within the standard setup. But you can switch it off easily:
Before going on track, navigate to your setup screen. There, you can choose on/off/upshifts only/downshifts only.
You can also bind keys/buttons to switch between these modes.

Unbenannt-1.jpg
 
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As the cars of 93 had the possibility of autoshifting, auto upshifts is activated by default within the standard setup. But you can switch it off easily:
Before going on track, navigate to your setup screen. There, you can choose on/off/upshifts only/downshifts only.
You can also bind keys/buttons to switch between these modes.

View attachment 756227
Thanks for taking the time to reply with the answer. All sorted now.

Heres a little picture from the MOD in VR with some windscreen bugs ;)

I call it "That sunken feeling when your losing the race"

ss150828.jpg
 
The AI reliability/performance numbers need work. I'm running 25% races with 10x mechanical failures, yet there are almost no retirements to speak of and Williams win every race 1-2. I know it was a boring season, but it wasn't THAT boring.
 
The AI reliability/performance numbers need work. I'm running 25% races with 10x mechanical failures, yet there are almost no retirements to speak of and Williams win every race 1-2. I know it was a boring season, but it wasn't THAT boring.
I mainly do 30 minutes races and always have retirements, but I set "random failures=sync to race".
Beside that, you can adjust the Custom AI file yourself by editing the reliability by giving some drivers values like 0.009 or even negative ones (reliability is the only line of the file which can handle negative values). That way, you can have as many retirements as there were in the races of that season.
I have all my mods stored on my PC. So, I can adjust the file ingame for certain races and afterwards I copy my original file back to the game.
 
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