The new build has indeed moved the bar a good notch higher, but I think if we all pester Kunos enough, i.e. remind them of their claim to do the perfect GT3 sprint/endurance game, there is still a number of smaller bits missing. Here's my current list to be ticked off hopefully in the future:
- safety car and virtual safety car and start behind safety car in single file
- visible damage
- AI technical failures (or do they exist already and I just missed them) also those only leading to timeloss on track, not only outright disaster [plus: spotter telling you about these]
- more realistic/varied repair times in pit
- more dirt buildup on screen and other parts of cars
- windshield cleaning during pit stops (haven't done pit in endurance yet, maybe it's there?)
- team members taking extra care to not fight / hit each other across classes (both AI among each other and player with AI running in same team)
- a little less coloured smoke on the in lap ...
- safety car and virtual safety car and start behind safety car in single file
- visible damage
- AI technical failures (or do they exist already and I just missed them) also those only leading to timeloss on track, not only outright disaster [plus: spotter telling you about these]
- more realistic/varied repair times in pit
- more dirt buildup on screen and other parts of cars
- windshield cleaning during pit stops (haven't done pit in endurance yet, maybe it's there?)
- team members taking extra care to not fight / hit each other across classes (both AI among each other and player with AI running in same team)
- a little less coloured smoke on the in lap ...