Improving BTB's export time...

This may be old news to some, but I imagine it is new news to others (including me).

For a long time I just accepted that my track took 3 or 4 minutes to export because it has quite a bit of detail. I've always known that inaccessible things need not have their collision flags set, nor in some cases receive light/shadow. However I never needed to think about turning them off for terrain until just now.

I split up my existing terrain segments so that things outside the barriers were separate from the things inside. Then I turned off their collision properties, as well as receive light and shadow (these are from light/shadow cast by objects, not general ambient light). Now it takes just 30 seconds. \o/

It also seems to load quicker in Scene Viewer. I've yet to try it in rFactor, but I expect greatness.


Another thing that helps is to deselect the option to overwrite the AIW file.

Anyone else have suggestions?
 

Latest News

What is the reason for your passion for sim racing?

  • Watching real motorsport

    Votes: 449 69.7%
  • Physics and mechanics

    Votes: 279 43.3%
  • Competition and adrenaline

    Votes: 297 46.1%
  • Practice for real racing

    Votes: 133 20.7%
  • Community and simracers

    Votes: 173 26.9%
Back
Top