In Game Options Explained

RaceRoom Racing Experience - Options Explanations
Vehicle Settings
Animated Driver: Toggle between different modes for the animated driver in the cockpit view. Allows for setting both the driver and the steering wheel visible, steering wheel only or both disabled.
Wheel Rotation: Adjust how much rotation the steering wheel animation should have (Animation only)
Shift Mode: Set your default gear/shift mode. Whatever is set here will always be default. If you change the gear setting in a race it will only affect that particular session.
Auto Clutch: Enable/Disable automatic clutch. Whatever is set here will always be default. If you change to manual clutch in a race only that session will be affected.
HUD Settings:
Data Display Style: Choose which type of data display will be shown. Available options are Mini (basic gear indicator) and Full (Full data display as shown on the dashboard/wheel).
Data Display HUD in Cockpit: Choose whether you want the additional data display to show while in the cockpit.
Speed Indicator: Change the measurement system on indicator between Kph (Kilometres per hour) / Mph (Miles per hour).
Position Bar: Toggle on/off the position bar where applicable.
Track Map: Toggle on/off the layout map while in an event.
Driver Names: Toggle on/off the names of the opponent drivers.
Virtual Mirrors: Toggle on/off virtual mirrors.
Virtual Mirror in Cockpit: Toggle on/off for virtual mirror to show while in cockpit.
Video Settings:
General Settings:
Aspect Ratio: Change the aspect ratio. Whatever your aspect ratio is in Windows should be preferred.
Resolution: Change the resolution. Whatever your resolution is set in Windows should be preferred.
Full Screen: Toggle on/off to run the game on full screen or windowed mode.
Vsync: Toggle on/off vertical sync. Vsync synchronizes your FPS with the refresh rate of your monitor. Enabling this can eliminate screen tearing.
Field of View: Adjusting this setting will change how much of the game world will be visible through the player's view. Lowering the setting will make the field of view more narrow, while increasing it will make the field of view more broad. Making the FoV either too narrow or too broad may cause the player to experience discomfort and/or nausea.
Auto: Game will try automatically change the video settings according to your system.
Low: Game will run on lowest video settings.
Medium: Game will run on medium video settings.
High: Game will run on high video settings. Does not max all settings out.
Custom Settings:
Toggle Mirrors: Toggle on/off to enable mirrors.
Track Level of Detail: Adjust to change the graphics quality of the track.
Car Level of Detail: Adjust to change how close to the player the game will display lower LODs of opponent cars.
Particle Detail: Adjust to change the graphics quality of particles.
Tire marks: Enable or disable tire marks.
Specular: Toggle on/off to enable specular highlight (reflection).
Dynamic Reflections: Toggle on/off to enable/disable dynamic reflections. If off, the reflections will come from a static cube-map instead of calculating in real time.
Animations: Toggle on/off to turn off animated characters on the track (crew members, journalists etc.)
Shadows: Adjust to change the shadow quality.
Car Shadows: Toggle on/off to enable/disable car shadows.
Contact Shadows: Toggle on/off to turn the shadow underneath the car.
Shadow Split: Toggle on/off shadow split. If on, shadows are rendered in two passes which will show High Quality shadows near the camera. If off, no HQ shadows near the camera.
Multi-Sampling: Adjust to increase the anti-aliasing (smoother edges).
FXAA: Toggle on/off Fast approximate anti-aliasing which is a better and faster anti-aliasing process by Nvidia.
Bloom: Toggle on/off to enable bloom (light glow effect that produces fringes of light around the borders of bright areas)
Motion Blur: Toggle on/off for motion blur. Motion blur will blur the environment while the car is in motion to reduce rendering calculations.
Motion Blur Quality: Adjust to change to quality of the motion blur.
Lightshafts: Toggle on/off to enable/disable sun rays.
Lens Effects: Toggle of/off to enable/disable camera dirt/lens dust.
Advanced Settings:
Selected Profile: Name of the current selected profile
TEST ZONE:
Steering: Test Steering by steering left and right. /Displays the steering input from the controller as registered by the game.
Throttle: Test Throttle by pressing the throttle down and up. /Displays the throttle input from the controller as registered by the game.
Brake: Test Brake by pressing the brake down and up. /Displays the brake input from the controller as registered by the game.
Clutch: Test Clutch by pressing the clutch down and up. /Displays the clutch input from the controller as registered by the game.
H Pattern Shift: Enable to be able to use your H Shifter.
Steering Lock: Adjust to increase/decrease the steer turning circle.
Speed sensitive steering: Adjust how sensitive steering should be at high speed. Speed Sensitive steering affects how much the game responds to steering input while at high speeds.
Min Steering Speed: Adjust the minimum speed for which Speed Sensitive Steering will take effect.
Max Steering Speed: Adjust the maximum speed for which Speed Sensitive Steering is enabled.
Analog Sector 1: Adjust the sensitivity on first 1/3rd (center) sector of your analog stick.
Analog Sector 2: Adjust the sensitivity on second 1/3rd (middle) sector of your analog stick.
Analog Sector 3: Adjust the sensitivity on third 1/3rd (outer) sector of your analog stick.
Return Multiplier: Adjust to change how fast the front wheels should go/snap back to center. Increase to snap faster, decrease to move slower to center.
Steering Sensitivity: Adjust how sensitive you want the steering to be.
Throttle Sensitivity: Adjust how sensitive you want the throttle to be.
Brake Sensitivity: Adjust how sensitive you want the brake to be.
Clutch Sensitivity: Adjust how sensitive you want the clutch to be.
Steering Dead Zone: Adjust the dead zone of your steering. Dead zone is the percentage of steer rotation that gets ignored. The higher the dead zone, the more you can move your wheel without moving the car.
Throttle Dead Zone: Adjust the dead zone of your throttle. The higher the dead zone, the more you can press your throttle without affecting the throttle.
Brake Dead Zone: Adjust the brake dead zone of your brake. The higher the dead zone, the more you can press your break without affecting the brake.
Force Feedback:
Vibration Support: Toggle on/off vibration/rumble on your controller.
Force Feedback: Toggle on/off to enable/disable FFB.
Force Feedback Effects: Adjust to change the amount of FFB effects used.
Reverse Force Feedback: Enable/Disable force feedback. On some wheels e.g Fanatec, the FFB effects will move towards the opposite direction and will feel unnatural. If this is happening, please enable this setting.
Force Feedback Strength: Adjust how strong you want FFB to be.
Force Feedback Steering Force: Adjust to change how much force should be applied to the steering.
Force Feedback Steering Grip Weight: Adjust to change how much weight is given to tire grip when calculating the steering force.
Steering Weight Force: Adjust to change how much force should be applied to the weight.
Force Feedback Curb Effects: Adjust to change how much FFB effect should be used when on curbs.

Force Feedback Curb Pull: Adjust to change how much curbs should pull when tires are on them.
- See more at: http://support.raceroomracingexperi...rience-options-explained#sthash.pecBbZUP.dpuf

credit to cliopatra to pointing this out in the controller setting post.. :thumbsup:Just thought it should be fully on display in a separate post for all to see
 
  • Mikko Lashay

In single races or race weekends it accelerates the time left for the end of the session. Have you tried it there and doesn't work?
 
  • Mikko Lashay

I think it will work even if you press it while on track. But try it on every screen available after loading the event. I don't know how the game has changed since the last time I played and it's been a few months.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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