So, one of the things I like to do fresh off of a real life track day is to take a survey across the sims I own and, with the real life lapping experience recent in mind, sort of reflect on each one with "fresh eyes".
PC2 is a real puzzler to me. Obviously, it's beautiful. The VR implementation may be the best out there. The car and track list is enough to make racing fans and car guys/gals alike slobber all over their shirt fronts. I have never been dedicated enough to give it a serious go, but there's at least an attempt at a career mode for those of us who are primarily offline racers and get bored with and endless, disjointed string of hotlapping sessions.
Some of the cars are really, really good. More than good enough that I start to feel like I could get sucked in. But then I pull the next car from the menu, eagerly leave the pitlane anxious to see what challenges it holds and...blecch, almost undrivable! Is this even the same sim???
You may or may not agree with my assessment that the car library is uneven, but for those who DO agree with me (and I know you're out there), have you ever heard an explanation or developed a theory as to why? My own best theory is what seems to me to be an obvious one: a relatively large team of physics devs with varying styles and attention to detail. But then why not, after all these patches, go back through and clean up some of the cars that consistently raise complaints?
I don't feel like it's something fundamental in the physics engine, because I can seem to find good/bad examples across all classes of vehicles. If it were the case that the open wheelers were good, but the tin tops were crap...or anything on race tires were good, but road cars were crap...or any other predictable pattern, I think I'd be a lot less flummoxed.
What's everyone think? Wait for PC3?
PC2 is a real puzzler to me. Obviously, it's beautiful. The VR implementation may be the best out there. The car and track list is enough to make racing fans and car guys/gals alike slobber all over their shirt fronts. I have never been dedicated enough to give it a serious go, but there's at least an attempt at a career mode for those of us who are primarily offline racers and get bored with and endless, disjointed string of hotlapping sessions.
Some of the cars are really, really good. More than good enough that I start to feel like I could get sucked in. But then I pull the next car from the menu, eagerly leave the pitlane anxious to see what challenges it holds and...blecch, almost undrivable! Is this even the same sim???
You may or may not agree with my assessment that the car library is uneven, but for those who DO agree with me (and I know you're out there), have you ever heard an explanation or developed a theory as to why? My own best theory is what seems to me to be an obvious one: a relatively large team of physics devs with varying styles and attention to detail. But then why not, after all these patches, go back through and clean up some of the cars that consistently raise complaints?
I don't feel like it's something fundamental in the physics engine, because I can seem to find good/bad examples across all classes of vehicles. If it were the case that the open wheelers were good, but the tin tops were crap...or anything on race tires were good, but road cars were crap...or any other predictable pattern, I think I'd be a lot less flummoxed.
What's everyone think? Wait for PC3?