A follow up to yesterday's post,this is another problem I've been having with the big M8 mod I'm working on.
After I scaled up the LODs of the car in blender,converted them to kn5 and put them into the game,the wheels and tires still remain at their original size&position.
I've heard that you need to edit the data files to get the wheels to work properly,so I tried fiddling with the tyres.ini and suspension.ini,only to get this as a result:
The wheels themselves are still the wrong size,and the centre point is wrong as well. This is what it looks like ingame:
So,what should I do to get the tires and wheels scaled up to the correct size and place them in the right position (preferrably visual only-or making as little changes to the physics as possible)? Do I only have to change the main LOD,or do I have to edit the LOD_B,C and D as well?
After I scaled up the LODs of the car in blender,converted them to kn5 and put them into the game,the wheels and tires still remain at their original size&position.
I've heard that you need to edit the data files to get the wheels to work properly,so I tried fiddling with the tyres.ini and suspension.ini,only to get this as a result:
The wheels themselves are still the wrong size,and the centre point is wrong as well. This is what it looks like ingame:
So,what should I do to get the tires and wheels scaled up to the correct size and place them in the right position (preferrably visual only-or making as little changes to the physics as possible)? Do I only have to change the main LOD,or do I have to edit the LOD_B,C and D as well?
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