Indianapolis GP facelift extension

Tracks Indianapolis GP facelift extension 0.96

Login or Register an account to download this content
BoBaHK submitted a new resource:

Indianapolis GP facelift extension - grass, road, objects reshading. Sponsor banners and more

This is a facelift extension for aa_ims 2.0 by Damone - it doesn't contain the original track. Simply copy over the content of the folder.

Changes:
- 95% of spectators have been replaced with optimized and better looking 2D crowds.
- grass, tarmac, curbs and various buildings have been re-shaded for more realistic look
- sponsor banners and flags are added - now Indianopolis feels more like it is the biggest sporting venue in the world!
- working TV displays
- misc smaller tweaks, like...

Read more about this resource...
 
Looks stunning now. Lots of new elements, indycar ads. This is oozing quality. The only thing I would look into is trees shading. See below

1638115350933.png
 
Thanks for pointing them out Marco. I was considering tweaking trees, but since they are quite far they never bothered me personally when racing. Moreover, most of the distant trees actually look pretty good by AC standards, IMO. But I never watch replays and never take areal shots.. Are there lighting conditions where they look very bad, especially when driving? Feel free to share screenshots!
 
A little question for you Bobahk or Manian, Indianapolis architecs-specialists ;)
During races when i go to pits, refueling doesn't work.
Does anyone have the same trouble and is there any fix for that, i didn't find any ?
 
Last edited:
Would it be within the scope of the project to fix the grass slowing down cars dramatically? Damone had a separate surfaces.ini created that made the grass behave like normal but sometime after, the file was deleted. Thanks!
 
I didn't want to touch any physics in the extension, since it would render the extension incompatible for online play. But you can surely edit surfaces.ini file to suit your preferences.
 
Thanks for confirming this. I have to reupload my mods without zip files. For now - please either use older CSP or unzip and edit .ini files. Let's see if this will get fixed in the newer version of CSP.
 
I'm having the same exact issue as chas, I've tried multiple times at rearranging the files either not in the texture zip folder or leaving it in, and still, the pavement and curbs remain black all black.

Everything else looked beautiful and as realistic to the actual track.
 
Back
Top