Hi everybody,
Let's get right to the point: as soon as I first tried the Dallara DW12 IndyCar mod when it was released for RFactor2, I foresaw the great potential it had to bring us an exciting championship opportunity. The car proves to be handy for everybody thanks to its pleasant traction grip and braking stability, both combined with an adequate turn-in and cornering behaviour.
Well, after squeezing the car alongside some friends for quite a few weeks, we all considered to suggest an IndyCar league in RaceDepartment in order to ensure crowded races rather than lonely parades from start to checkered flag, and that's what we are precisely doing right now.
Of course I don't pretend this to be as notorious and serious as Formula SimRacing or whatever; I'd like it to be just for fun - that doesn't mean forgetting about competitiveness and sheer racing, obviously. The key would be to have a fixed calendar with a scheduled 90-minutes Free Practice session, followed by a Qualifying round (maybe with knockout trials, F1 style) for each Grand Prix, that would consist of two short races (reversed grid anyone?). To make sure that everybody has the same opportunities, the drivers would have to respect a very simple rule: not to test out of the 90-minutes Free Practice period.
I know that it's difficult stuff as organisers wouldn't have any control over drivers, we'd have to rely on them and even on ourselves. But that's what would make this league special; having to cope with limited practice time to fine-tune the car, having the ability to maximise the hour-and-a-half period efficiently so as to make the best possible setup. Just like in real life. If that, in addition, favours equality within the grid, what could go wrong if everyone is comitted to the pact?
We'd like to know your opinions about the hypothetical championship first to assess whether it would be viable or not. Thanks for reading and feel free to add any suggestion.
Let's get right to the point: as soon as I first tried the Dallara DW12 IndyCar mod when it was released for RFactor2, I foresaw the great potential it had to bring us an exciting championship opportunity. The car proves to be handy for everybody thanks to its pleasant traction grip and braking stability, both combined with an adequate turn-in and cornering behaviour.
Well, after squeezing the car alongside some friends for quite a few weeks, we all considered to suggest an IndyCar league in RaceDepartment in order to ensure crowded races rather than lonely parades from start to checkered flag, and that's what we are precisely doing right now.
Of course I don't pretend this to be as notorious and serious as Formula SimRacing or whatever; I'd like it to be just for fun - that doesn't mean forgetting about competitiveness and sheer racing, obviously. The key would be to have a fixed calendar with a scheduled 90-minutes Free Practice session, followed by a Qualifying round (maybe with knockout trials, F1 style) for each Grand Prix, that would consist of two short races (reversed grid anyone?). To make sure that everybody has the same opportunities, the drivers would have to respect a very simple rule: not to test out of the 90-minutes Free Practice period.
I know that it's difficult stuff as organisers wouldn't have any control over drivers, we'd have to rely on them and even on ourselves. But that's what would make this league special; having to cope with limited practice time to fine-tune the car, having the ability to maximise the hour-and-a-half period efficiently so as to make the best possible setup. Just like in real life. If that, in addition, favours equality within the grid, what could go wrong if everyone is comitted to the pact?
We'd like to know your opinions about the hypothetical championship first to assess whether it would be viable or not. Thanks for reading and feel free to add any suggestion.