Meh. Love the tracks, love the structure, hate the way the cars feel. Oh well, enough off topic probably.
Look in "My Documents" folder for files looking like this: "log2 2013-11-29 18-29-38.csv"
Default WheelCheck settings are OK.
Here is combined graph:
60% is most linear although still far from perfect, but there is a huge deadzone, you would have to try 18% min force, 14% with default 75% and as I mentioned above 12-13% for 80%.
You do like the 80% most because it has the smallest deadzone, but it is big nevertheless.
With properly configured min force you shouldn't notice much difference in iRacing but remember to check the linear mode on, otherwise you will get even more boost to the low forces than you already have.
Huh, that linear mode is relevant on consumer wheels? I thought that was to disable the elbow they do to reduce strong forces, so that Bodnar wheels and stuff can be fed realistic (extra high) force.With properly configured min force you shouldn't notice much difference in iRacing but remember to check the linear mode on, otherwise you will get even more boost to the low forces than you already have.
Yes. I find the linear response helpful with my G27, even with the reduced strength for small forces. My issue with the non-linear was it made it too easy to overcorrect when I'd get into a slide.Huh, that linear mode is relevant on consumer wheels? I thought that was to disable the elbow they do to reduce strong forces, so that Bodnar wheels and stuff can be fed realistic (extra high) force.
There is no innacuracy in the WheelCheck results and I can assure you that with min force setting FFB in Assetto Corsa would be much more detailed.I have to wonder if its a slight inaccuracy of the Wheel Check program. in Assetto Corsa for instance, the wheel reacts immediately to any movement of the wheel, its extremely sensitive.
You're confusing FFB deadzone and mechanical deadzone in G27, they're both present but it's something different.The G27 on the other hand had a nice little deadzone in the middle that you could move the wheel and nothing would happen.
Of course, especially on wheels like G27 and Thrustmaster TX which already boost low forces. You're probably confusing FFB linear mode with brake curve, which should be set to linear on high end hydraulic or load sensor pedals.Huh, that linear mode is relevant on consumer wheels?
Yes, this is the better description. You're just figuring out how much input is required to overcome the static friction of the wheel rim and all the moving parts. It doesn't much surprise me that a fancier wheel with more going on internally might have more resistance.Friction might be a better description than damping - damping is proportional to speed, so it shouldn't result in the wheel not moving at all.
Static friction in particular is what Wheel Check is measuring with that chart.
Yes, this is the better description. You're just figuring out how much input is required to overcome the static friction of the wheel rim and all the moving parts. It doesn't much surprise me that a fancier wheel with more going on internally might have more resistance.
Guys Guys!! this has absolutly NOTHING to do with iRacing offers.
Thanks, hopefully they won't ban me since you reported me.
You're confusing two things. There is no maximum FFB percent, just the imaginary Strength scale from 0 to 60.I had a few that needed to be set below 12% maximum so it didn't make much sense to have minimum FFB at 12% and maximum FFB at 8-10% for a few vehicles.
but it is applicable rather to Logitech wheels, not the ones using belts which already have some internal friction.steeringDampingMaxPercent=0.00 ; Maximum amount of damping to apply, adjust this to set damping level, values between 0.05 and 0.2 are best