iRacing | Monster Sized Update And Loads Of New Content

Paul Jeffrey

Premium
iRacing have again done their best to use up the maximum character limit of a post at RD before I've even typed the introduction in a massive new build update earlier today.
  • Loads of new content.
  • Lamborghini added.
  • Graphical Improvements.


Licenses

– Official Events now have the ability to utilize and adjust the iRating and Safety Rating for a license class other than that which is required in order to qualify to join the Event. This cross-license information, if applicable, is provided in the UI via an additional license icon to the right of the qualification license.
– – For example, when an Indy Series that requires a C-Class Road License to participate goes to an Oval for Week 3, this specific event will now use your Oval iRating and Safety Rating for creating splits. When you’re done racing, this event will also adjust your Oval License iRating and Safety Rating based on your performance.

Store

– A new sub-section has been added to the Store: Gift Cards!
– – You can find this sub-section in the Store section on the sidebar.
– – This sub-section takes you to a page where you may purchase iRacing Gift Cards for yourself or others.

Go Racing

– Added a “Race Now” button to every week of the Season Schedule which allows users to either Test Drive or create a Hosted Session based on the configuration of the selected week.

Create a Race

– Fixed an issue where removing and then adding an Admin from the Select Admins step of Create a Race was encountering an error.

Filtering

– Fixed some filtering issues where several cars were classified incorrectly.

– Various car search tags have been updated.

Leagues

– The League Session Schedule has been inverted.

– A Test Drive button has been added to each League Series Session.

– A new column, Aggregate Points, has been added to the Results screen for League Sessions in the UI.

– The current overall League Series winner is displayed at the top of the League Session Results screen.

– Fixed an issue with the League Schedule table not having enough display space for Car and Track names.

– Number of Wins is now used as a tie-breaker for League Championship Standings.

3D Car Viewer

– NEW FEATURE!
– – Some Car windows within the UI, such as that from My Content, now features a “3D Car Viewer” tab!
– – Clicking on this tab will open a new window where you can view a full dynamic 3D model of the vehicle.

– The 3D Car Viewer is rendered in real-time, just like you were viewing the vehicle in the Simulator.

– In the 3D Car Viewer, you can rotate and zoom the camera around the vehicle.
– – Rotate: left-click + drag.
– – Zoom: scroll-wheel.

– The display of all liveries are supported, including custom livery files saved on your machine.
– – Liveries are also immediately updated to any changes to these files. This means as soon as a new version of a car paint is detected, the 3D Car Viewer will immediately update. No more need to load the entire Simulator to check your work!

Paint Shop

– A new sponsor, Apex Racing Academy F3 Championship, has been added to the Paint Shop!
– – Two logos are available for this sponsor.

– A new sponsor, TURN Racing, has been added to the Paint Shop!
– – Two logos are available for this sponsor.

– A new sponsor logo, Sim Labs (dark theme), has been added to the Paint Shop!

– Car decals have been darkened slightly to better match the rendering of the car paint.

– Fixed an issue where your car could sometimes not display the correct wheel rim colors, number colors, or fonts.

MEMBERSITE:

Gift Cards


– The Gift Cards page is back!
– – iRacing Gift Cards are now available for purchase for yourself or others!
– – iRacing Dollars may now also be purchased for yourself or others from the same page!

SIMULATION:

Race Control


– When a Race finishes under Caution, you should now receive the same pace order messages as you would under any other Caution. This may help to prevent unexpected penalties due to passing under a Yellow Flag after a Race has finished.

– Fixed an issue with new pit exit delay Race Control system where if the first and last cars on grid are on either side of the Start/Finish line, the grid traversal time would compute out to be negative instead of wrapping positive, resulting in a 2.0 second Pit Exit Hold Penalty for some racers.

– Fixed an issue where sometimes the gain-time penalties being displayed were astronomically miscalculated.

Track Surface Model

– New convection coefficient and solar constant calculations have been added.
– – In general, the track should retain more heat energy from cars as a result.

Road Racing

– When driving line aids are enabled, pit exit driving lines now appear for road courses that require any unique pit exit paths.

Dirt Racing

– A one second cooldown has been added to firing the ignition for all dirt racing vehicles.

AI Racing

– The following vehicles are now available for AI Racing:
– – Dallara P217
– – NASCAR Gander Outdoors Chevrolet Silverado
– – NASCAR Gander Outdoors Ford F150
– – NASCAR Gander Outdoors Toyota Tundra

– The following track configurations are now available for AI Racing:
– – Autodromo Internazionale Enzo e Dino Ferrari – Grand Prix
– – Autódromo José Carlos Pace – Grand Prix

– The Actual Skill performance for AI Drivers has been adjusted to provide increased variability at lower ratings. This means AI Drivers with lower Skill ratings may be more prone to perform sub-optimally, make more mistakes, lose control more often, take an imperfect race line, and even crash more often. This better simulates a new driver who is still learning.

– AI Drivers have completed the following specialized training courses:
– – Optimized Race Starts
– – Pitting in Traffic
– – Zen Driving: Keeping Your Cool in Close Quarters
– – Advanced Pit Tactics for Oval Racers
– – Lateral Slip and You
– – Mastering Defensive Driving on Corners
– – Tips & Tricks for Entering and Exiting the Pits
– – Superspeedways 101: Gotta Go Fast

– AI Drivers have received specialized driver skills training with the following vehicles:
– – Dallara F3
– – Global Mazda MX-5 Cup
– – Indy Pro 2000 PM-18
– – Porsche 911 GT3 Cup (991)
– – Skip Barber Formula 2000
– – VW Jetta TDI Cup

– AI Drivers have received additional driver training at the following track configurations:
– – Atlanta Motor Speedway – Oval
– – Chicagoland Speedway
– – Road Atlanta – Full Course
– – Summit Point Raceway – Summit Point Raceway
– – Tsukuba Circuit – 2000 – Full

– AI Vehicle properties have been improved for the following vehicles:
– – NASCAR Cup Series Chevrolet Camaro ZL1
– – NASCAR Cup Series Ford Mustang
– – NASCAR Cup Series Toyota Camry
– – NASCAR Xfinity Chevrolet Camaro
– – NASCAR Xfinity Ford Mustang
– – NASCAR Xfinity Toyota Supra

– Corrected an intermittent AI mind error where some drivers could immediately steer into a wall when beginning from the starting grid.

Tires

– A new tire spec has been applied to a variety of cars.
– – This adjustment corrects issues with grip at the contact patch and alleviates issues with low-load spike correction, where the vehicle could bounce around. Cars affected include the following:
– – – Audi R18
– – – Audi R8 LMS
– – – BMW M8 GTE
– – – Chevrolet Corvette C8.R GTE
– – – Dallara F3
– – – Dallara IR18
– – – Dallara P217
– – – Ferrari 488 GT3
– – – Ferrari 488 GTE
– – – Ford GT GT2/GT3 (Ford GT GT3)
– – – Ford GTE
– – – Formula Renault 3.5
– – – Global Mazda MX-5 Cup
– – – Lamborghini Huracán GT3 EVO
– – – Lotus 79
– – – McLaren MP4-12C GT3
– – – McLaren MP4-30
– – – Mercedes-AMG GT3
– – – Porsche 911 GT3 Cup (991)
– – – Porsche 911 RSR
– – – Porsche 919
– – – Ruf RT 12R (Ruf RT 12R C-Spec and Ruf RT 12R Track)
– – – Street Stock
– – – VW Jetta TDI Cup
– – – Williams FW31
– – – [Legacy] Mazda MX-5 Cup & Roadster – 2010 (ALL)

– Stockcar tires for short Ovals and Road Courses have been made more forgiving over the limit. Cars affected include the following:
– – ARCA Menards Chevrolet Impala
– – NASCAR Chevrolet Monte Carlo – 1987
– – NASCAR Cup Series Chevrolet Camaro ZL1
– – NASCAR Cup Series Ford Mustang
– – NASCAR Cup Series Toyota Camry
– – NASCAR Ford Thunderbird – 1987
– – NASCAR Gander Outdoors Chevrolet Silverado
– – NASCAR Gander Outdoors Ford F150
– – NASCAR Gander Outdoors Toyota Tundra
– – NASCAR Xfinity Chevrolet Camaro
– – NASCAR Xfinity Ford Mustang
– – NASCAR Xfinity Toyota Supra
– – [Legacy] NASCAR Cup Chevrolet Impala COT – 2009
– – [Legacy] NASCAR Cup Chevrolet SS – 2013
– – [Legacy] NASCAR Cup Ford Fusion – 2016
– – [Legacy] NASCAR Nationwide Chevrolet Impala – 2012
– – [Legacy] NASCAR Truck Chevrolet Silverado – 2008
– – [Legacy] NASCAR Xfinity Chevrolet Camaro – 2014
– – [Legacy] NASCAR Xfinity Ford Mustang – 2016
– – [Legacy] NASCAR Xfinity Toyota Camry – 2015

– The tire compound column in the Entries list may now be sorted.

Aerodynamics

– Some stockcars now feature realistic aerodynamic interactions based upon wall proximity. Cars affected include the following:
– – ARCA Menards Chevrolet Impala
– – NASCAR Cup Series Chevrolet Camaro ZL1
– – NASCAR Cup Series Ford Mustang
– – NASCAR Cup Series Toyota Camry
– – NASCAR Gander Outdoors Chevrolet Silverado
– – NASCAR Gander Outdoors Ford F150
– – NASCAR Gander Outdoors Toyota Tundra
– – NASCAR Xfinity Chevrolet Camaro
– – NASCAR Xfinity Ford Mustang
– – NASCAR Xfinity Toyota Supra
 
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Track Specific Custom Competitive Setups

– With the 2021 Season 1 Release, we have created many brand new sets of custom built competitive setups for each of the 12 races scheduled within a vehicle’s Official Series.
– – These setups were built as a new initiative to give all our Members an opportunity to be more competitive. They were created by iRacers from a variety of backgrounds including DWC drivers to well respected community setup builders. These setups should allow a driver with ample skill and seat time to be competitive in top split racing.
– – The “Notes” page within the setup has been updated to give parameter adjustment recommendations.

– Track Specific Custom Competitive Setups are available for the following vehicles:
– – ARCA Menards Chevrolet Impala
– – Audi R18
– – Chevrolet Monte Carlo SS
– – Dallara F3
– – Dallara IR-01
– – Lucas Oil Off Road Pro 2 Truck
– – McLaren MP4-30
– – Modified – NASCAR Whelen Tour
– – Modified – SK
– – NASCAR Cup Series Chevrolet Camaro ZL1
– – NASCAR Cup Series Ford Mustang
– – NASCAR Cup Series Toyota Camry
– – NASCAR Xfinity Chevrolet Camaro
– – NASCAR Xfinity Ford Mustang
– – NASCAR Xfinity Toyota Supra
– – NASCAR Gander Outdoors Chevrolet Silverado
– – NASCAR Gander Outdoors Ford F150
– – NASCAR Gander Outdoors Toyota Tundra
– – NASCAR Ford Thunderbird – 1987
– – NASCAR Chevrolet Monte Carlo – 1987
– – Porsche 919
– – Super Late Model
– – Silver Crown

Custom Competitive Setups

– With the 2021 Season 1 Release, we have created many brand new sets of custom built competitive setups for multiple track types.
– – These setups were built as a new initiative to give all our Members an opportunity to be more competitive. They were created by iRacers from a variety of backgrounds including DWC drivers to well respected community setup builders. These setups should allow a driver with ample skill and seat time to be competitive in top split racing.
– – The “Notes” page within the setup has been updated to give parameter adjustment recommendations.

– Custom Competitive Setups are available for the following vehicles:
– – Audi R8 LMS GT3
– – BMW M8 GTE
– – Chevrolet Corvette C8.R GTE
– – Dallara P217
– – Ferrari 488 GT3
– – Ferrari 488 GTE
– – Ford GT GT3
– – Ford GTE
– – Lamborghini Huracán GT3 EVO
– – McLaren MP4-12C GT3
– – Mercedes-AMG GT3
– – Porsche 911 GT3 Cup (991)
– – Porsche 911 RSR

New Damage Model

– The New Damage Model is now enabled for the Dallara IR18!

– Detached vehicle parts and tires are no longer collidable shortly after they have been removed from a vehicle when using the New Damage Model.
– – This is a significant update, and has been made in the spirit of fairness for racers, as the differences between local machine processing for detached vehicle parts could lead to significant discrepancies between what a driver was seeing, and reality. This was leading to some drivers hitting invisible detached car parts, and other drivers passing clean through detached car parts, unaffected.
– – – Now, when a vehicle part detaches from a car, its collision properties are disabled 0.50 seconds after it is no longer touching another physical object, and it may then no longer interact with other physical bodies in the world, including cars.
– – – This system has also been implemented for track objects, such as cones. When a track object is moved from its home position, its collision properties are disabled 0.50 seconds after it is no longer touching another object, and it may no longer interact with other physical bodies in the world, including cars.
– – – – Track surface and terrain are excluded in these processes; objects always collide with the ground.
– – – – The 0.50 second cooldown for both vehicle parts and track objects is refreshed if contact is made with another non-ground object within the cooldown period.

– Colliding with detached car parts or tires no longer cause penalties to either the victim of the debris or the source of the debris during or after impacts. Penalties are still awarded for colliding with a vehicle that has parts missing, or for colliding with a vehicle that has parts hanging off.

– Collision polygons have been improved to mitigate snagging edges.
– – The object collision system uses a lower resolution polygon than the actual game object or surface for collision detection in order to reduce the triangle count and allow for faster processing. However, issues can arrise where two collision polygons meet and create a snagging edge. This change adjusts how these edges are calculated, smoothing them, and reducing the likelihood of creating snagging surfaces.

– For the New Damage Model, suspension and wheel damage repair algorithms have been updated in order to prevent unauthorized moon launches and provide a more accurate damage state.
– – Center springs and torsion bars now break along with the associated corner spring/damper. They also no longer break along with the wheel if only the suspension was damaged.
– – Repairing a damaged spring/damper no longer causes the car to jolt suddenly, due to the high degree of deflection, which could jolt the car uncontrollably, causing a moon launch, or, in many cases, re-break the suspension.
– – Reattaching a removed wheel also no longer causes a sudden jolt.

– Mount attachment positions for wheel tethers have been updated.
– – This fixes an issue where tethered wheels could get into odd spots if they were dislocated due to a heavy impact prior to detachment.

– When a vehicle part detaches, the total breaking force is no longer applied directly to the car part, as this was far too large in some cases.

– Fixed a potential SIM crash issue that could occur when suspension damper rates were beyond safe limits.

– Fixed a potential SIM crash issue that could occur when the meshes involved in a collision test included too many overlapping triangles. This could occur with multiple complex objects, or at very high speeds.

– Fixed some issues with shadows for detached car parts.

– Fixed an issue where opponent and AI cars could make scraping sounds while driving around normally.

Old Damage Model

– Collision incident reporting has been updated for the Old Damage Model so that world impacts check for if the surface is a non-racing material before reporting an incident.

Pit Stop

– The animation system has received some optimization.

– Fixed an issue where sometimes a pit crew member failed to animate.

– Fixed an issue where the tire assistant pit crew member could get stuck in a T-pose.

– Fixed an issue where pit crew tires were missing if their team’s car was not in the world.

– Fixed an issue where wheels were disappearing in virtual mirrors during pitstops.

Rendering

– Fixed an issue where flags could be showing ghosted and stationary shadows.

– Fixed an issue with flickering shadows at night.

– Fixed an issue where certain catch fences and trees incorrectly reflected sunlight from transparent areas.

– Fixed an issue where static shadow maps were not rendering darkness correctly on very large objects, such as terrain and grandstands.

Lighting

– Ambient night lighting has been adjusted. Overall lighting and shadows should be a bit darker.

– Stadium lighting on smoke and dust puffs has been improved.

Visual Effects

– Fixed an issue where concrete impact effects persisted too long.

Audio

– All NASCAR vehicles have had their in-car engine sounds updated.

– A new switch, “xa2_mixToLFE=1”, has been added to the [Audio] section of the “app.ini” file.
– – This switch allows users to disable mixing normal game audio to the LFE channel on the default sound card. This can be used to stop game audio from interfering with our LFE bass shaker effects if both are outputing on the same audio channel.

Controls

– A new method for detecting XInput has been enabled for joysticks.

– The “joyEnableVibratePedalBinary” setting has been replaced with new “joyVibratePedalMinPct=10” and “joyVibratePedalMaxPct=90” entries within the “[Force Feedback]” sectio0n of the “app.ini” file.
– – These new entries let you set the minimum amount of lockup before the pedals start to vibrate and the maximum amount of lockup beyond which the pedals will vibrate at 100 percent. Based on your settings, if your pedals vibrate too often, then raise the minimum value, and if the vibrations are too weak, then lower the maximum value.
– – – The old binary mode had both values set to 30 percent, if you wanted to simulate the previous behavior.
– – – Please also note that this affects not only pedal vibration but also wheel and game pad vibration if your devices support that.

Spotter

– A Russian spotter pack has been added to iRacing!
– – Support for this pack was provided by Dmitry Eniseev.
– – For now, this is an audio-only spotter pack because the Simulator currently does not support the display of Cyrillic characters.

Video Capture

– The latest D3DGear video capture API has been updated.
– – This fixes a lock-up at shutdown that some users were experiencing.

CARS:

ARCA Menards Chevrolet Impala


– For the New Damage Model, some adjustments have been made, including:
– – Front and rear chassis shapes have been improved.
– – Front toe links have been weakened to allow them to bend when hitting walls more easily.
– – Front fenders now break off if the corresponding wheel is broken off but remains tethered to prevent unsightly overlapping.
– – Hood durability has been fine-tuned.
– – Engine strength has been reduced slightly.
– – Aerodynamic mapping for nose damage.
– – Detached wheel properties have been adjusted.

– Track Specific Custom Competitive Setups have been added for this vehicle.

Audi R18

– Track Specific Custom Competitive Setups have been added for this vehicle.

Audi R8 LMS

– Tire spec has been updated.

– Car physics have been re-tooled and are largely in line with its sister car, the Lamborghini Huracán GT3 EVO. Both cars have been BoP tested extensively against the rest of the class.

– Shift lights have been moved up by 200 RPM.

– A glass panel has been placed over the digital display, and the dashboard texture pattern has been updated slightly.

– Custom Competitive Setups have been added for this vehicle.

Audi RS 3 LMS

– Maximum steering lock has been increased.

– Fixed some tooltip issues:
– – Spring tooltips incorrectly indicated LHS and RHS springs had to be chosen in pairs.
– – Clarified the language for the optional 5th and 6th gear ratios.

BMW M4 GT4

– iRacing 2021 Season 1 BoP Adjustments:
– – Aerodynamic downforce has been adjusted.
– – Fueling rate has been adjusted.

BMW M8 GTE

– Custom Competitive Setups have been added for this vehicle.

Chevrolet Corvette C8.R GTE

– Adjustable packer heights have been disabled.

– Custom Competitive Setups have been added for this vehicle.

Chevrolet Monte Carlo SS

– Braking temperature threshold has been adjusted to improve brake feel.

– Track Specific Custom Competitive Setups have been added for this vehicle.

Dallara F3

– Tire warmer temperature has been increased to 60 degrees Celsius for better cold tire performance.

– Minimum allowable cold tire pressures have been increased to 18.0 psi.

– Aerodynamic maps were modified so that appropriate values are used at extreme ride heights.
– – The maximum front ride height allowed in the garage was also reduced to 30 mm.

– Track Specific Custom Competitive Setups have been added for this vehicle.

Dallara iR-01

– NEW CAR!
– – The Dallara iR-01 is now available for racing!
– – – The Dallara IR-01 is iRacing and Dallara’s answer to the challenges of premier international open-wheel motorsport. Designed to blend together the best elements of grand prix racing’s past, present, and future, this fast and agile machine is easy to pick up, but limited electronics and driver aids make it challenging to master. The IR-01 is powered by a naturally aspirated, 3.0-liter V10 reminiscent of the engines that dominated the sport in the early and mid 1990s. Producing upwards of 900 horsepower at a dry weight of just 600 kilograms, the result is an aggressive car that races well in traffic and is a pure thrill ride to drive.
– – – – Add the Dallara iR-01 to your digital garage from the iRacing Store here: <LINK_COMING_SOON>

– Multiple tire compounds are available for use with this vehicle at Road Courses!
– – You are able to select “Soft”, “Medium”, or “Hard” tire compound. Each behaves as real-world tires of the selected compound.
– – You select your desired tire compound in the Garage. When a new tire compound is selected, during your next pit stop, the tires will be changed for the new type. Each time you change your tire compound, this counts as 1 set of tire changes used.
– – Whichever tire compound type you select for use during a Qualify Session, will be carried over to the start of the Race Session; you may not change it before the Race starts.

– Track Specific Custom Competitive Setups have been added for this vehicle.

Dallara IR18

– Tire spec has been updated.

– The New Damage Model is now enabled for this vehicle!

– Multiple tire compounds are now available for use with this vehicle at Road Courses!
– – You are able to select either “Primary” or “Alternate” tire compound. Each behaves as real-world tires of the selected compound.
– – You select your desired tire compound in the Garage. When a new tire compound is selected, during your next pit stop, the tires will be changed for the new type. Each time you change your tire compound, this counts as 1 set of tire changes used.
– – Whichever tire compound type you select for use during a Qualify Session, will be carried over to the start of the Race Session; you may not change it before the Race starts.

– An engine power temperature sensitivity model has been added.
– – If the engine gets too hot, the car will begin to lose horsepower.

– Fuel consumption model has been improved.
– – There is now less power loss with reduced fuel consumption settings.

– The 3/8″ full span rear wicker is now available for use at Indianapolis Motor Speedway – IndyCar Oval.

– Aerodynamics and drafting models have been updated.

– Fuel maps have been updated.

– Fixed an issue with the animated pit crew’s hose behaving incorrectly.

– iRacing setups have been updated.

Dallara P217

– Tire spec has been updated.

– This vehicle is now available for AI Racing!

– Fuel fill rate has been increased.

– Custom Competitive Setups have been added for this vehicle.

Dirt Late Model

– (ALL) – Engine sounds have been improved.

Dirt Modified

– NEW CAR!
– – The Dirt Modified is now available for racing!
– – This vehicle includes two classes:
– – – Dirt Big Block Modified
– – – Dirt 358 Modified
– – – Incredibly popular throughout the northeastern United States, and with additional rounds as far south as Florida and north as Canada, dirt modifieds are just as fun to drive as they are to watch. Incredibly passionate fans pack the stands as these beasts go wheel-to-wheel in one of the most unique cars to hit the dirt bullrings of North America. One of dirt oval racing’s most beloved cars, the Super DIRTCar Series Big Block Modified produces a whopping 757 horsepower from its 467 CID naturally aspirated powerplant. Get behind the wheel of the same machines that headline Super DIRT Week, the DIRTCar Nationals, Hall of Fame 100, and more, and see if you’ve got what it takes to come out on top!
– – – – Add the Dirt Modified to your digital garage from the iRacing Store here: <LINK_COMING_SOON>

Ferrari 488 GT3

– Tire spec has been updated.

– iRacing 2021 Season 1 BoP Adjustments:
– – Aerodynamic lift, drag, and downforce have been adjusted slightly.
– – Aerodynamic model has been updated.
– – Engine power has been increased slightly.
– – Center of gravity has been raised slightly.
– – Fuel economy has been adjusted slightly.
– – Maximum allowable ride heights have been adjusted.
– – Rear wing adjustment range has been narrowed.

– Custom Competitive Setups have been added for this vehicle.

Ferrari 488 GTE

– Tire spec has been updated.

– Custom Competitive Setups have been added for this vehicle.

Ford Fiesta RS WRC

– iRacing setups have been updated.

Ford GT GT2/GT3

– (Ford GT GT3) – Tire spec has been updated.

– (Ford GT GT3) – iRacing 2021 Season 1 BoP Adjustments:
– – Aerodynamic model has been updated.
– – Overall drag has been increased.
– – Engine power has been increased slightly.
– – Center of gravity has been raised slightly.
– – Vehicle weight has been reduced.
– – Rear wing adjustment range has been narrowed.
– – Fuel economy has been adjusted slightly.
– – Downshift parameters have been adjusted.
– – Aerodynamic downforce and balance have been adjusted slightly.
– – Suspension geometry has been updated with additional anti-dive.
– – Maximum allowable ride heights have been adjusted.

– (Ford GT GT3) – Shift lights have been updated to better match the engine power curve as follows:
– – 2 green lights = 6750 RPM
– – 4 green lights = 7000 RPM
– – 6 green lights = 7250 RPM
– – 2 red lights and 6 green lights = 7500 RPM

– (Ford GT GT3) – Garage screen has been updated.

– (Ford GT GT3) – Custom Competitive Setups have been added for this vehicle.

Ford GTE

– Custom Competitive Setups have been added for this vehicle.

Ford Mustang FR500S

– Engine sounds have been updated.

Global Mazda MX-5 Cup

– In-car engine sounds have been updated.

Lamborghini Huracán GT3 EVO

– NEW CAR!
– – The Lamborghini Huracán GT3 EVO is now available for racing!
– – – Decades of racing heritage come together in the Lamborghini Huracán GT3 EVO, Lamborghini’s latest GT3 challenger in sports car racing series from around the world. Developed in house in Sant’Agata Bolognese by Lamborghini Squadra Corse, the Huracán GT3 EVO builds on the winning formula of its predecessor, the Huracán GT3, with improved aerodynamics developed in conjunction with Dallara and a powerful 5.2-liter V10 engine. 2020 was a banner year for the car, with a clean sweep of the IMSA WeatherTech SportsCar Championship’s driver and team titles in both its full-season and endurance race standings for Paul Miller Racing. Across the Atlantic, Barwell Motorsport ran the car to Lamborghini’s first British GT title, while a class victory in the 24 Hours of Spa and multiple GT World Challenge victories rounded out a stellar season.
– – – – Add the Lamborghini Huracán GT3 EVO to your digital garage from the iRacing Store here: <LINK_COMING_SOON>

– Custom Competitive Setups have been added for this vehicle.

Legends Ford ’34 Coup

– (Legends Ford ’34 Coupe) – iRacing setups have been updated.

Lotus 49

– Rear anti-roll bar settings have been adjusted.

– Rear ride height markers have been adjusted.

– iRacing setups have been updated.

Lucas Oil Off Road Pro Trucks

– (Lucas Oil Off Road Pro 2 Truck) – Track Specific Custom Competitive Setups have been added for this vehicle.

McLaren MP4-12C GT3

– Tire spec has been updated.

– iRacing 2021 Season 1 BoP Adjustments:
– – Aerodynamic model has been updated.
– – Overall drag has been increased.
– – Engine power has been increased slightly.
– – Center of gravity has been raised slightly.
– – Rear wing adjustment range has been narrowed.
– – Fuel economy has been adjusted slightly.
– – Aerodynamic drag has been increased slightly.
– – Suspension geometry has been updated with additional anti-dive.
– – Maximum allowable ride heights have been adjusted.

– Rear anti-roll bar adjustment positions 5 and 6 have been removed.

– Custom Competitive Setups have been added for this vehicle.

McLaren MP4-30

– Track Specific Custom Competitive Setups have been added for this vehicle.
 
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Mercedes-AMG GT3

– Tire spec has been updated.

– iRacing 2021 Season 1 BoP Adjustments:
– – Aerodynamic model has been updated.
– – Overall drag has been increased.
– – Engine power has been increased slightly.
– – Center of gravity has been raised slightly.
– – Rear wing adjustment range has been narrowed.
– – Fuel economy has been improved slightly.
– – Maximum allowable ride heights have been adjusted.

– Custom Competitive Setups have been added for this vehicle.

Modified – SK

– (ALL) – Tire spec has been updated.

– (ALL) – Brake bias is now adjustable in the garage and on the track.

– (ALL) – Suspension has been adjusted.

– (ALL) – Ride height positions have been updated.

– (ALL) – Garage ranges and layout have been updated.

– (ALL) – Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Chevrolet Monte Carlo – 1987

– Aerodynamic properties have been adjusted.

– The allowable range of tire pressures has been expanded.

– Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Cup Series Chevrolet Camaro ZL1

– Some vehicle parameters have been updated for when this car is running at superspeedways.

– Drafting aerodynamic properties have been adjusted slightly.

– Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Cup Series Ford Mustang

– Some vehicle parameters have been updated for when this car is running at superspeedways.

– Drafting aerodynamic properties have been adjusted slightly.

– Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Cup Series Toyota Camry

– Some vehicle parameters have been updated for when this car is running at superspeedways.

– Drafting aerodynamic properties have been adjusted slightly.

– Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Ford Thunderbird – 1987

– Aerodynamic properties have been adjusted.

– The allowable range of tire pressures has been expanded.

– Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Gander Outdoors Chevrolet Silverado

– This vehicle is now available for AI Racing!

– Some vehicle parameters have been updated for when this truck is running at superspeedways.

– Drafting aerodynamic properties have been adjusted slightly.

– Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Gander Outdoors Ford F150

– This vehicle is now available for AI Racing!

– Some vehicle parameters have been updated for when this truck is running at superspeedways.

– Drafting aerodynamic properties have been adjusted slightly.

– Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Gander Outdoors Toyota Tundra

– This vehicle is now available for AI Racing!

– Some vehicle parameters have been updated for when this truck is running at superspeedways.

– Drafting aerodynamic properties have been adjusted slightly.

– Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Xfinity Chevrolet Camaro

– Some vehicle parameters have been updated for when this car is running at superspeedways.

– Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Xfinity Ford Mustang

– Some vehicle parameters have been updated for when this car is running at superspeedways.

– Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Xfinity Toyota Supra

– Some vehicle parameters have been updated for when this car is running at superspeedways.

– Track Specific Custom Competitive Setups have been added for this vehicle.

Porsche 718 Cayman GT4 Clubsport MR

– Vehicle branding has been updated.

Porsche 911 GT3 Cup (991)

– Tire spec has been updated.

– Aerodynamic downforce has been reduced greatly.

– Custom Competitive Setups have been added for this vehicle.

Porsche 911 RSR

– Custom Competitive Setups have been added for this vehicle.

Porsche 919

– Track Specific Custom Competitive Setups have been added for this vehicle.

Radical SR8

– iRacing setups have been updated.

Ruf RT 12R

– (Ruf RT 12R C-Spec and Ruf RT 12R Track) – Tire spec has been updated.

Silver Crown

– In-car engine sounds have been improved.

– Track Specific Custom Competitive Setups have been added for this vehicle.

Skip Barber Formula 2000

– iRacing setups have been updated.

Sprint Car

– In-car engine sounds have been improved.

Street Stock

– Tire spec has been updated.

– Gearing options have been updated.

– Fixed an issue where a gear was being counted twice.

– iRacing setups have been updated.

Subaru WRX STI

– iRacing setups have been updated.

Super Late Model

– Track Specific Custom Competitive Setups have been added for this vehicle.

VW Beetle

– iRacing setups have been updated.

Williams FW31

– iRacing setups have been updated.

[Legacy] Dallara DW12

– Aerodynamics model has been updated.

– An engine power temperature sensitivity model has been added.
– – If the engine gets too hot, the car will begin to lose horsepower.

– Fuel consumption model has been improved.
– – There is now less power loss with reduced fuel consumption settings.

[Legacy] Riley MkXX Daytona Prototype – 2008

– iRacing setups have been updated.

TRACKS:

Autodromo Nazionale Monza


– (Grand Prix) – Smoothed some bumps in the track surface around Turn 7 and Turn 11.

Brands Hatch Circuit

– NEW TRACK CONFIGURATION!
– – A new track configuration, Rallycross, has been added to this track!
– – – This track configuration is immediately available for all users who already own Brands Hatch Circuit, and to those that purchase it!
– – Add Brands Hatch Circuit to your digital landscape from the iRacing Store here: <LINK_COMING_SOON>

– Photographers have arrived at this track.

Cedar Lake Speedway

– NEW TRACK!
– – Cedar Lake Speedway, a Dirt Oval track, is now available for racing!
– – – Home of The Masters and the USA Nationals, Cedar Lake Speedway is one of the premier circuits on the World of Outlaws Morton Buildings Late Model Series schedule. “Wisconsin’s Fastest Piece of Real Estate” is a .375-mile clay oval based in New Richmond, Wisconsin, that broke ground in 1956 and opened the very next year. The track was conceived after farmer Elmer Cook remarked that the natural bowl in the swamp on his farm property would make a perfect racetrack, and after just three weeks of roughed out work, the track began to take shape. Since then, Cedar Lake has come a long way from its humble beginnings, which saw 85 spectators watch 12 cars at its first event. Today, it’s home to marquee events like the World of Outlaws USA Nationals, The Masters, Legendary 100, and more. Whether sprint cars, late models, or modifieds are your preference, you’ll find Cedar Lake’s clay surface to be as fun as it gets to drive.
– – Add Cedar Lake Speedway to your digital landscape from the iRacing Store here: <LINK_COMING_SOON>

Charlotte Motor Speedway

– NEW TRACK CONFIGURATION!
– – A new track configuration, Rallycross, has been added to this track!
– – – This track configuration is immediately available for all users, as Charlotte Motor Speedway is part of the default iRacing content!

– Main asphalt track surface specular (reflectivity) map has been adjusted slightly.

Homestead Miami Speedway

– Environment textures have been updated with new PBR shaders!

– SAFER barriers have been added around the track.

– Several terrain seams in the infield have been patched.

– The backstretch infield has been paved to reflect this track’s current real-world layout.

– Track bumpmap has been regenerated to include the apron areas that were formerly grass.

Irwindale Speedway

– NEW TRACK CONFIGURATION!
– – A new track configuration, Figure Eight Jump, has been added to this track!
– – – This track configuration is immediately available for all users who already own Irwindale Speedway, and to those that purchase it!
– – Add Irwindale Speedway to your digital landscape from the iRacing Store here: <LINK_COMING_SOON>

Kentucky Speedway

– Photographers have appeared at this track.

Lanier National Speedway

– Environment textures have been updated with new PBR shaders!

– Fixed an issue where the pace car would sometimes drive directly through a pit road wall when exiting pits.

Lånkebanen (Hell RX)

– Fixed the “å” character in several instances.

Lernerville Speedway

– Collision has been enabled for some additional environment objects.

Long Beach Street Circuit

– FULLY UPDATED TRACK!
– – Long Beach Street Circuit is officially no longer a Tech Track! A complete 3D environment has been built around the existing laser-scanned asphalt road track!
– – – Born against long odds in 1976, the Long Beach Grand Prix is North America’s premier street race. The debut event featured Formula 5000 cars in a race won by Brian Redman. The following year, Clay Regazzoni captured the inaugural U.S. Grand Prix (West) and in 1977 Mario Andretti passed Jody Scheckter in the closing laps to become the first American to win an F1 race on home ground. Andretti’s popular victory put the race on firm financial footing and set in motion the rebirth of Long Beach, which morphed from a down-on-its heels port city to a thriving modern city/tourist destination. The resulting building boom necessitated ongoing changes to the track layout, finally settling on the current 1.968 mile, 11 turn circuit encircling the Long Beach Convention Center and the Long Beach Aquarium. Nor were the changes limited to the track and its environs. The Long Beach GP changed gears in 1984, bringing the home-grown Indy cars to town as the featured attraction. The event hardly missed a beat, as the names of Unser, Zanardi, Montoya, Franchitti and Power soon joined the likes of Regazzoni, Andretti, Villeneuve, Piquet and Lauda on the illustrious list of Long Beach winners. What’s more, the event grew to include – at various times – the American Le Mans Series, GRAND-AM Sports Car Series and the Pirelli World Challenge, along with the popular Toyota Celebrity race in which Hollywood’s famous (and near famous) exchange Armani and Gucci for Simpson and Bell. F1 or IndyCar, world class driver or movie star, the Long Beach Grand Prix circuit is as testing as they come … with very hard walls eagerly awaiting the slightest mistake.
– – Customers who previously owned the Long Beach Street Circuit Tech Track have been awarded $5.00 in iRacing Credits.
– – – This update removes the Long Beach Street Circuit Tech Track.
– – Add Long Beach Street Circuit to your digital landscape from the iRacing Store here: <LINK_COMING_SOON>

North Wilkesboro Speedway

– Fixed an issue where some old point-cloud data was seeping into the iRacing landscape at this track.

Texas Motor Speedway

– Fixed an issue where a safety foam section was installed backwards.

Weedsport Speedway

– Fixed some rough collision parameters where some wall sections meet.

[Legacy] Pocono Raceway – 2009

– (International) – Animated pit stops have been enabled at this track configuration.
 

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Long Beach is a must have - my second favorite street course (first being Monaco).
same here, just downloaded and eager to explore with the Skip Barber. We used to run a great mod version for race07 years ago in our tournament, also I remember it from the early CART games on windows 98. I will bask in memories. Already watching the promo video, I was surprised I was able to tell all the turns except for three in the middle somewhere, not yet getting too rusty.
 
I just tried the AI, and it's a huge improvement on the road courses. Much more tweaking to get it right for me, however it has great potential to produce the right AI racing for any individual.
 
That is indeed a monster Update...sadly I have just let my subscription run out and might wait for awhile until I renew again....mostly until there are some more additions to the AI cars and Tracks that I know I will enjoy more.
Agreed. They added the LMP2 car for AI, but i'm not sure I understand the strategy on which cars they are adding. Seems like it's a bit all over the place.

The Lambo is fun and Long Beach is a must have.
 
I didn't renew my subscription that ends in Feb this yr due to a lack of time to race, but with the updated Gander truck and being added to AI along with the new RX tracks I may resubscribe for season.
 
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The content really gets better and better.

It really does, it's like an embarrassment of riches. About my only complaint is that I have less time for other sims, because I really like AMS2 too, but have been to absorbed in iRacing to keep up with it.

I have heard that the initial feedback on the IR-01 hasn't been great, but they do a great job of making incremental improvements so I'm sure it'll get rectified.
 
I'm actually loving the iR-01. It's just that per-usual the iRacing baseline set ups *even when track specific like at Spa* are GARBAGE. it's a travesty. A little set up work and it's brilliant. Now it's gonna get a bad wrap and iRacing has yet again dropped the ball. Even the new "user guides" feel low-effort. Again though, the car is great!
 
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Hey @Paul Jeffrey,

I have to apologise for not logging in for a long time...rl issues sometimes outweigh the 'fun' things in life ;).

Anyway, about this update...
Any chance you can contact iRacing and ask them when the Nascar 1987 cup cars A.I. will be released (or it's current status)...?

I've been waiting since the cars came out; they actually responded to me on the launch video and said in no uncertain terms that it's on it's way!.

I am not subscribing to iRacing until this is implemented; not whining about the prices, just playing the waiting game!.

THX
 
Nice to see the recent cars added to iR. Looks like the LM24 being hosted in rF2 purely because they had the important current cars was a reality check to iR devs. Now drop that stupid car limit and bring on 10+ GT3 lol
 
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Hey @Paul Jeffrey,

I have to apologise for not logging in for a long time...rl issues sometimes outweigh the 'fun' things in life ;).

Anyway, about this update...
Any chance you can contact iRacing and ask them when the Nascar 1987 cup cars A.I. will be released (or it's current status)...?

I've been waiting since the cars came out; they actually responded to me on the launch video and said in no uncertain terms that it's on it's way!.

I am not subscribing to iRacing until this is implemented; not whining about the prices, just playing the waiting game!.

THX

I cannot find anything about the ’87 NASCARs regarding AI on the forums. According to some dev they plan on adding more GT cars to AI, either all at once or one after another, depending on how difficult it might be.

Personally I'd love to have the old Nascars for some road racing. There are great Collections on Trading Paints already.

Sometimes they add new AI cars during the season and not only with the big quarterly builds. So there’s hope.
 

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