iRacing - RAIN Development Sneak Peak / In-depth Details with iR Executive Producer Greg Hill

During the iRacing 4 Hours of Charlotte Motor Speedway Benefiting National Multiple Sclerosis Society Event iR Executive Producer Greg Hill talked about the rain development and shared some very cool development details/insights :)


iRacing Executive Producer Greg Hill talks about RAIN




iRacing - RAIN Development Sneak Peak / In-depth Details with iR Executive Producer Greg Hill




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Wow didn't know they had it in the works. I hope it's a full-fledged weather and climate system. Would be kind of a disappointment given they've already been leap-frogged on rain even by the likes of AC.

Looking forward to their usual thorough implementation whatever it is, though.

I've loved their day/night/ cycle and clouds implementation. Not sure if their clouds are volumetric but they can produce impressively surreal lighting scenarios.
 
Everything in the current Weather menu works. Just compare that with the rF2 "weather" menu and what actually works of the settings ingame lol...

And iR has real time volumetric clouds. Not even the UE4 has those :D

Take a look here:


Never seen such realistic behaving/moving clouds anywhere else :D
 
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