After a long break I started RF2 again because I ve seen that they made some updates. I tried a 2 hour endurance race at the vintage Le Mans track. The problem is that only 15 out of 44 cars finish their qualifying lap. Most of them do an outlap and pit in. I tried to let them run a one hour long practice session and now most of them did a timed lap but when I switch to the qualy session most of them still wont do a timed lap. I tried other cars and still the same problem occurs. This was never an issue before.
Then the AI behaviour itself: There is a lot of bumping going on. I drive the 1967 endurance mod and I have to break around 350 meters before the mulsanne corner. The AI brakes at around the 250 marker which leads them to crashing into me. There is no way that I'm able to break that late.
Remembering back 2 years ago I had some quiet good races against the AI at this track with the same cars without many issues. Yesterday i fiddled around for over two hours trying to get a race going. This is not the definiton of a game for me.
Why the devs changing so many things right now. The engine is outdated and got to its limits a couple of years ago. It's kinda counterproductive to make a game that depends on mods and change parameters that break many of them.
Then the AI behaviour itself: There is a lot of bumping going on. I drive the 1967 endurance mod and I have to break around 350 meters before the mulsanne corner. The AI brakes at around the 250 marker which leads them to crashing into me. There is no way that I'm able to break that late.
Remembering back 2 years ago I had some quiet good races against the AI at this track with the same cars without many issues. Yesterday i fiddled around for over two hours trying to get a race going. This is not the definiton of a game for me.
Why the devs changing so many things right now. The engine is outdated and got to its limits a couple of years ago. It's kinda counterproductive to make a game that depends on mods and change parameters that break many of them.