What the hell happens when you go onto the grass? Physics are way way off, is it the same on PC as well?
I'm still torn if its as great as some people think on the tarmac, but the grass physics are just whack and makes me mistrust the rest of it.
Now I'm curious, how do you think it should behave...?Whys it funny, the physics should be as good when you hit the grass as the rest of it? I'm simply asking is it the same on PC with the car acting weirdly on the grass.
The car should act like a normal car would on tarmac but instead on grass. How is that hard to understand?
It seems there is some sine wave trigger going on when going on grass. I think the code for generating the grass surface could be improved. (more randomness, grip level actually varies and isn't set to some default "grass" setting, more bumps and dips in the grass etc). Same applies for gravel traps, where you can't really dig your car in. In all honesty rF2 could be a good reference for Kunos to improve this.
Most likely when you had an accident and ended up on grass, your tyres are over heated so they become harder to control, even when you rejoin the track, drive with care until they are normalized.
on PC you can see tyre temps and other telemetry, with plugin even export most channels to MoTec .. not sure how apps works on consoles ..No and anyhow, no way of knowing even if there is a working heat cycle as no info/telemetry etc, even ToCA race driver 3 had telemetry and heat cycle!
Right now i don't even buy that the tyres are heating up or cold (on console) as no info to back any of this up, its not an excuse to say well its not there because its a 'sim' as the fuel use bar is there, so why no tyre heat/degradation?
Why no telemetry?
like this
well imagine overheated slicks
physics should be 1:1 with PC version ... you can always go to pit after lap and see your temps in garage menu (imagine engeneer is testing them with a tool ) .. I`m not saying AC is the best of all in physics but how it works on grass feels pretty much just as simplified as in other sims ..Proved my point, AC is nothing like this. It's like everything goes completely odd and when the rest of it is pretty good (though i wish it was as good as the fans said pre release), its a little jarring.
Funny how PC has telemetry and consoles not then? Does the tyres deg and heat even work on consoles? How could we really know? In real life we check the tyres for wear or test for heat with a tool, why is that not in a sim?
physics should be 1:1 with PC version ... you can always go to pit after lap and see your temps in garage menu (imagine engeneer is testing them with a tool ) .. I`m not saying AC is the best of all in physics but how it works on grass feels pretty much just as simplified as in other sims ..
That's kentucky bluegrass. AC simulates ryegrass which is more dense and has finer leaf texture, much less grip.Proved my point, AC is nothing like this. It's like everything goes completely odd and when the rest of it is pretty good (though i wish it was as good as the fans said pre release), its a little jarring.