General Is there any way to merge multiple .fbx files in KsEditor?

So I'm trying to create something like a more "populated" pit mod by adding some more crew members into the pitcrew.kn5 (unpacked pitcrew.kn5 and pitcrewtyre.kn5 and combined the fbx files):
5LcPQv4SHRjU2_X6Q2Q1M39Lbv0k2kUUGNn1XCnUk4uS0G0X61fGLzaRFV0ToPRd1r0or3JBO4e6xEsDMpXGnxtlbIGXmq6ropj-qJqSu3aruCvEekGMRpF2rBvyV_5wWhdeiV0Ytuol37H-9rSFNFVbpHq2fQ_U4lGAFJ-bJ2p59M2UEQQzjOYOIgLtxUosRdIl7ADbyKpD7Q5VJLrrvjmfhv6Qu0gZjBTYNFEgozntWnmAetDK4TsBWayXW9VMqtp0nMxDCb84F9dOc40P1nPAUGCa-23U8PcRe5bqZzjG6XTGvcA19C-BUFJIp8GgUwSDvolPlR2l6XqbB9lbP9FQS0SCQx5zTM5JuAtt3w5HNrWpey8nJ10QhSaF4fq2c0-OHTTR-WS1Ik-Z577jyYboL_qiCeBLTdYPr6VoUaLTGtOmfoUbslMIlHGfYxY59iTls60DadyNNGc0vfcaIz5Zb8Rtjg_vQEBhjBgoEzmgV4ryreJtkzi1iqxAPx4W0hm6VZyGdi0rSP-Zzd3n8BTU37OjGXj_tGFk96tFYSfnyylfMhK99976LZ73Y-gRv7q9IBfEVQKxI_3qXSoRxhCfd3jZc0RM1ql85YhpZUKNi448bb1--IsIkhetGS0aJU2R0QzgoqLt66AI347IaDASW3t5Igygc21CAjQ6fF5TnF4cJYjYAKGOrollNBOSv77U9uuSb6kauDz8WHr2es3p4nnWsiM4_dR5LGVQyT-mtuioP1ul3Oytd57h9Z5o4vTKCYtTbyEyxrqAQ_hDHzf86kwSKKjF2YfY01Xr2bo8isZP62dF2ImSW_lLppeH-4QFQK51cv569YUqSprDNsSJjpkcaCq_edt3QB-P9OHmaWwHSBzsjh455sA4hiA8yyZRZUwK7ffbvqIcqwbk-Jz4YaUpJ0rBWxYuN5rX8kjxSZtI=w1773-h955-no


This is my concept, I just want them to stand there all the time, I don't want animation, but I'm not sure how to merge all 5 .fbx files into one because when I export it only the first .fbx (the lollipop man) will get exported. I tried importing all these guys into Blender but they get completely distorted and such.

So is there any way to combine all these .fbx files or getting this imported into Blender correctly without the .fbx getting ruined? Would be cool to have more models in the pits as it was always pretty bare-bones in AC.

Thanks for your help in advance!
 
Last edited:

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