RCHeliguy
Premium
From comments on reddit sounds like VRSS requires game using forward rendering and MSAA.
AC should work, ACC - nope, neither R3E - DX9.
That explains why iRacing works. iRacing supports MSAA and FXAA.
From comments on reddit sounds like VRSS requires game using forward rendering and MSAA.
AC should work, ACC - nope, neither R3E - DX9.
The next time you bring up the app, it will use VRSS.
And at some point when you go back to the NVidia 3D setting list and select AC, you will see VRSS as the last setting on the list.
And what happens if you force MSAA in the driver? (But it probably won't be good performance-wise...)From comments on reddit sounds like VRSS requires game using forward rendering and MSAA.
AC should work, ACC - nope, neither R3E - DX9.
It appears that enabling VRSS disables SS. I tried turning my SS down to 100% and up to 500% with VRSS turned on and there was no change in GPU load.
And yes this is a lot more than SS going on. Everything looks sharper but MUCH better in terms of aliasing artifacts.
They did a good job with it. It looks better all around.
Once you edit that setting that enables a custom application to run VRSS, the option will start to show up normally in the NVidia 3D settings.
I can't seem to find these for AC?
I haven't tried them with VRSS yet. But shadows even maxed out on pcars pro look terrible. Full of jagged edges because their shadow map is tiny. So as you upscale resolution you get more and more aliasing artifacts. This is with msaa in medium and full resolution in pimax (3000 something x 1400 something per eye).I'm still on the fence. I think I generally like it, but I've found in the more advanced screens that In Death starts having trouble keeping up.
iRacing, which I manually over rode to make VRSS work has a major improvement in anti-aliasing especially noticeable on the digital dashes and track side fences which typically shimmer like the shadows on PC2. Once again there is a bit of a performance penalty. I haven't played with it in almost a week. Family things.
I haven't tried it in PC2. I'd be curious how the shadows looks on the Pimax and Index that @Miguel Batista was testing with.
I haven't tried them with VRSS yet. But shadows even maxed out on pcars pro look terrible. Full of jagged edges because their shadow map is tiny. So as you upscale resolution you get more and more aliasing artifacts. This is with msaa in medium and full resolution in pimax (3000 something x 1400 something per eye).
Shadows and reflection shimering really drag the game down which is a shame as you can see the terrain reflection on the cars in front of you and not really be at performance limits with a 2070 Super or 2080.
Sure it does! But so do the 5K+ maybe less so in comparison but Then in a few weeks/ months the 8K X will look a little dated next to the new 'wunderkind'.OK, so the 8K and 8K+ are being sent the exact same resolution as the 5K+, but they are uprezzing for their panels. I have to admit the 8K+ does look clean and the fact it can push 120 fps is also impressive.
So you had to drop SteamVR SS?I can confirm that vrss set to adaptive, steamvr ss set to 100%, iRacing shows noticeably improved clarity and basically no jaggies or shimmering at all. It can be hard to maintain 120 fps with a big grid, so I moved down to 90. I have all my in game iRacing settings basically maxed. This was a big improvement for me.
I'm on a 2080ti and Index.