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Deleted member 197115
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Deleted member 197115
Seems like only Odyssey is affected.What is going on there? I don't understand. I have to check if I have 2004, I haven't seen that option.
Seems like only Odyssey is affected.What is going on there? I don't understand. I have to check if I have 2004, I haven't seen that option.
I saw performance dropping with Optimized.Yeah I tried last night with the Reverb and to be honest I couldn't see the better image at all. Which, if you select Performance, you'd expect. So nothing new there. However, I didn't really see a gain in performance and the image was also very good still, so I am unsure how this feature actually works. I am going to need to do some side by side testing with a very high supersample rate to see if the performance mode actually gives back some frame rate.
In ACC last night, it ran great, but at the top end of the GPU usage, which is how I have tuned it on full resolution mode. I would have expected less GPU usage for the 60hz that I had locked to.
By the way, the Reverb now allows me to run ACC at 60hz pretty much locked, avoiding any smoothing or ASW type effect, while achieving an image that is completely acceptable. Good looking, even. The McLaren dash is completely readable and that dash has plenty of small text elements.
I am so happy I ended up trying one. It's changed the game for me in ACC. Big grid last night, 26 odd cars online, everything was smooth as butter. The opponent cars moving at 60hz instead of smoothed makes a MASSIVE difference. This is where smoothing shows up the most noticeable to me.
Maybe not in it's prime now, but perhaps as good as it's ever been is what was meant? As for becoming primetime, I imagine we'll see a big percentage increase in uptake when VR/AR is a viable alternative to a screen for general Windows use because at the moment any VR purchase is a significant investment over and above the compulsory screen purchase that everyone requires for a PC to function anyway. That's always going to massively limit the audience to those like some of us, wanting one for specific tasks where VR excels and willing to pay for it compared to the majority who will use a screen for gaming because they need a screen anyway so gaming with it requires no further outlay. If you could buy a headset in future though that removes the need to have a monitor, one that untethers you from the machine using wireless transmission of the signal and one that's able to work in an augmented reality mode allowing you to stay in contact with the outside world as when working with a monitor then who knows how widespread their use could become.
https://www.racedepartment.com/threads/is-vr-dead.164863/page-88#post-3192929There's only a handful of titles I would play full time: Beat Saber, Half Life Alyx and VR racing.
Can I ask how much you spent of your wheel, pedals and rig and what other than sim racing you use them for?I think it's the high buy in for low immediate reward.
There's only a handful of titles I would play full time: Beat Saber, Half Life Alyx and VR racing.
For that limited range of titles, $600 for just a headset is a tall order.
Yeah, I totally get this one. I responded to someone on reddit who was asking if they should get a headset and I was about to say 'hell yeah' until I read that they were worried it would cause problems with the displays and bespoke button layouts of their 'labour of love' DIY rims at which point I was more like 'probably not....' . I'm sure it's just confirmation bias, but I swear people seem to spend more time designing, building and tweaking their setup than racing!I feel like it takes away from how much I can enjoy having a nice wheel.
Can I ask how much you spent of your wheel, pedals and rig and what other than sim racing you use them for?
It's a very nice looking rim, how it the grip comparing to alcantara, do you need gloves on this, I have the same Sparco P-310 just with regular finish.I only sim in VR. My thoughts are that VR makes the wheel MORE important not less because you can't see it. You should be able to VERY easily find every switch and knob by feel. Personally I don't the the point in having a pile of wheels, but that is just one opinion.
I had a Fanatec Porsche 918 wheel, but the buttons, shifters etc. are not that great and even worse in VR. I could never find anything on that wheel making it a pretty useless in VR in terms of buttons. The paddles on it were very meh. I upgraded them with magnets which improved them, but still not great. I'm not saying it's a bad wheel. In fact I liked it until I got my PSE wheel and that completely reset my idea of what a good wheel was.
I drive one of these PSE GT3 wheels that has EXCELLENT buttons and knobs with great tactile feel and different types of raised areas around the buttons making them very easy to find. The detail of the raised areas around the buttons is easier to see zooming into the image on the PSE site. Also the paddle shifters are excellent. I use this wheel for everything except Rally and can easily find any button whenever I want. The well feels fantastic and has great grip.
GT3 racing simulator steering wheel — Precision Sim Engineering
Our lightweight 310mm wheel is versatile when it comes to virtual racing. Suitable for any simulator. This wheel may look basic, but it is anything but. The GT3 wheel shares many features with our more complex wheels. Compatible with a variety of simulator systems, the GT3 wheel connects to a PC orwww.precisionsimengineering.com
View attachment 382900
It's a very nice looking rim, how it the grip comparing to alcantara, do you need gloves on this, I have the same Sparco P-310 just with regular finish.
If you wanted to make that argument you should attack me for my iRacing purchase history.Can I ask how much you spent of your wheel, pedals and rig and what other than sim racing you use them for?
In all seriousness though, I think it does depend on your circumstances. For me I was starting from scratch as I didn't have a gaming PC, so I literally bought the PC and the headset solely for playing AC, iRacing and Elite Dangerous. When I reviewed the price of three decent monitors and the hardware required to mount them appropriately, it was not far off the headset price anyway, so I just re-purposed an old monitor and took a punt that I could handle the downsides
Yeah, I totally get this one. I responded to someone on reddit who was asking if they should get a headset and I was about to say 'hell yeah' until I read that they were worried it would cause problems with the displays and bespoke button layouts of their 'labour of love' DIY rims at which point I was more like 'probably not....' . I'm sure it's just confirmation bias, but I swear people seem to spend more time designing, building and tweaking their setup than racing!
Ha! I have only been sim racing on PC for a few months and I quickly learnt to avoid that dumpster fire of a topic! People are understandably very passionate about their sim(s) of choice, but a few seem a little too passionate. I always like to play the numbers game when I am evaluating a new hobby and whilst I appreciate iRacing is expensive, it actually totalled up cheaper than a season of R/C racing when the youngest and I used to do it several years ago so I decided to give it a go at least, and that includes buying the PC and headset btwIf you wanted to make that argument you should attack me for my iRacing purchase history.
I had some issues with this to begin with. After playing around with the lighting it has improved massively, but I still get odd issues when there is daylight coming in my cave. I find it happens infrequently enough to be more than tolerable for me, but I have read a lot of posts about people really struggling with it and can see how it could be a deal breaker if you cannot resolve itSometimes I have issues with tracking and nothing about my environment has changed.
It's the reason I bought the VR, but I'm having a right blast in Elite Dangerous too and I'll probably get some other flight sim style games to try out once I have a better GPU. There are also some titles that have been designed for VR that I found to be pretty cool, the VR version of Super Hot springs to mind. It's not something I would use for my RPG titles though, I especially cannot tolerate anything where you walk/run around, but I usually play that stuff on the PS4 whilst lounging on the couch anywayYou'll only use it for driving - I feel like racing is like the penultimate use for VR
For me, I find iRacing to be less demanding; even with large grids it stays at a steady 90fps. My setup can struggle with really big grids at certain tracks in AC, but it's usually fine once the pack spreads out a littleWhich game is the most demanding on your pc to run AC or i racing?