Vr is indead great and very much alive. We have both garage firms and big industri players developing headsets and the smartphones is likely not going anywhere soon. Which help a lot keeping costs for vr down.
Only trend I see missing is various triple a titles shipping with VR support. I have never expected them to be optimized for vr but same controls just offering the possibility to see the game in virtual realitet is not that expensive. What we see is they feel forced to change the control scheme and do a lot of optimization or they dont do it at all.
I play fallout 4 vr now. Its in the later category which is better of course but just the vr perspective give a huge bonus.
Starfield dont have any vr support at all
There is som vr injector on its way for unreal engine that is supposed to be kind of like vorpx on steroids but modded support is not the same
ign just gave a VR game 10/10 which is pretty unheard of, shocking even.
VR is 10/10 for iracing, 9.5/10 for ams2, 8.5/10 for AC, 7/10 for acc
imo
So you are using link cable or VD ?
Please post your setting ( oculus debug tool). Did you receive your new 4090?
You made me look. Wow! They seriously gushed about it. 90 hours of play time.
Inside the article it got a 94 out of 100.
Asgard’s Wrath 2 Review - IGN
This open-world action RPG sets a new gold standard for VR – and competes with the best anywhere.www.ign.com
it breaks foveated rendering support
I am confused about why the eye tracking is required, if they broke foveated rendering. What else is it good for?It needs eye tracking so only eye tracked HMD's are supported
Why compare it to alyx compare it to the original. It´s a shame it has to be run on a mobile chip but tbh it would not have gotten the budget to become as great as it did without meta support so it´s just something we have to live with. First Asgard Wrath was absolutely great so I am not surprised by the great reviews.You made install the game and gave it try. What is impressive is it that the game is on a standalone headset and can be played anywhere.
Graphically though it lacks for us PCVR users. Halflife Alyx in the Quest 3 looks so much better and it's crazy that this almost 4 year old game is still a VR benchmark experience which most of us revisit when they have a new VRHMD
I am confused about why the eye tracking is required, if they broke foveated rendering. What else is it good for?
In this video you can clearly see that the BSB suffers from CA:Fortunately the Beyond has no CA or Moire' to correct
The BSB clearly has CA, you can also see that in the video. A bit below average, yes, but not zero CA and nothing close to zero. For some reason you also didn't see glare in the BSB, but there is(according to almost all other users) a very serious amount of glare. I'm pretty sure that when I put an BSB on my face, that I instantly see the glare and the CA.I've been into photography for many years and have some lenses that have very noticeable CA which is mostly noticeable as purple fringing among other things.
That first temple image was taken using a 100mm Macro lens and I can't tell you what is an artifact of the camera lens and what you would actually see in real life. They didn't say how far they had the lens stopped down or which lens they used.