ItzzAdr14n - 2021 Fantasy vs. StrongestFish - Closer Battles (Corby Edit)

Misc ItzzAdr14n - 2021 Fantasy vs. StrongestFish - Closer Battles (Corby Edit) 1.16

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  • Thread starter Deleted member 1031992
  • Start date
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Deleted member 1031992

  • Deleted member 1031992

Corbyy submitted a new resource:

ItzzAdr14n- 2021 Fantasy vs. StrongestFish - Closer Battles (Corby Edit) - Because we love 2021, closer battles and remontadas

Contains:
F1 2021 Fantasy Season Mod 1.0 (FINAL) - by ItzzAdr14n
Final version

F1 2020 Improved dirty air for more battles - StrongestFish
Edited by me for indestructible suspensions and realistic wings damages
If an AI pilot is too aggressive, he will have to return to the pit and start a comeback - very satisfying :D

Read more about this resource...
 
  • Deleted member 1031992

<m_aeroSlipStreamAirDensityScaleLift value="1.7" />
<m_aeroSlipStreamAirDensityScaleDrag value="0.85" />


<F1SuspensionDamage>
<SpeedThreshold value="7" />
<FrontDamageScale value="0.001" />
<RearDamageScale value="0.0001" />
<WheelDetachScale value="1000.000000" />
<PartsDetachScale value="1000.0" />
</F1SuspensionDamage>
<F1WingDamage>
<SpeedThreshold value="2" />
<DamageScale value="0.0001" />
<ChassisDamageMultiple value="0.9" />
<SideDetachScale value="0.25" />
<FullDetachScale value="0.5" />
 
And if you change the following values:
Code:
    <DRSRotationAngleRadians value="1.0" />
    <DRSOpenCloseSpeed value="10.0" />
you have realistic visual DRS rearwing movement

oh and if someone, like me, hates these sparks, you can disable them with
Code:
  <F1Plank>
    <OffsetX value="0.000000" />
    <OffsetY value="0.000000" />
    <OffsetZ value="0.000000" />
    <ExtentX value="0.000000" />
    <ExtentY value="0.000000" />
    <ExtentZ value="0.000000" />
  </F1Plank>

of course you can also change how much codemasters-forced understeer you'll have with higher speed, with changing the y values of the SteerOutRateVSSpeedSpline

btw. if you only change the DetachScale in the SuspensionDamage section, DNF still occurs if there is too much forceimpact from the front (like, drive with 100 km/h straight into a wall or slow car and you'll end up having a broken car but nothing's being detached).
So, why not changing the DamageScale to absolute 0 for the suspensions.
 
Last edited:
  • Deleted member 1031992

Because nothing is worse than a DNF on a pit exit where the suspensions break
 
  • Deleted member 1031992

will it overwrite if i import his damage mod vtfs into yours with erp? or have to edit them myself?
It's going to overwrite. I can always make the changes myself or I advise you to open the 14 XML at the same time on Notepad++ and to do a search / replace on all the documents. That's quick to do.
 
Last edited by a moderator:
lol you were replying as i was typing. I could see a notification. thanks for quick answer tho *edit* yeah it was like two minutes if you know your shortcuts
 
Last edited:
  • Deleted member 1031992

also, why does one need to download this particular 2021 package? *edit* oh nvm cuz it's copy and paste with that one. got it. i'm learning
cuz it's copy and paste with that one, exactly
 

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