http://www.ivibe.com/
I found this site and although it looks interesting i cant make out how good it would be..
it lists iRacing, rFactor, rFactor2, gtr2, rac07, Live for speed, Arca sim racing, RBR.
Here are the details:-
Welcome to ivibe.com, home of the most advanced and versatile tactile feedback system ever available for computer gaming. Our product, the TFS3 (Tactile Feedback System v3.0), will make any given game or simulation as realistic as possible. If you drive a car in a game or simulation, you'll feel like you are actually inside the real car. If you fly an aircraft in a game or simulation, you'll feel like you are actually in the real aircraft. No matter what game you play or how you move around in that game, our tactile feedback system will work like nothing else can to make it as real as it can possibly be. We've got tactile feedback in a seat that has nothing to do with sitting on a subwoofer. We've got an expandable tactile feedback system that works with EVERYTHING, right out of the box!
Does this mean we can finally drive through the seat of our pants
More of an explanation from the site..
During DRIVING simulations AudioSense will generate enough information so the tactile feedback seat will make you feel like you are sitting in the simulated car. Depending on how well the audio in the simulation is rendered, AudioSense will generate tactile feedback based upon:
the energy condition of your engine (RPM)
your throttle position
skidding or sliding on your tires
driving on rough surfaces, dirt, or grass
bumpimng into other cars or objects
shifting gears
crashing
During these and any other simulations, AudioSense will do its best to NOT generate tactile feedback as a result of things like other cars' engine sounds, radio chatter or background music.
How does the TFS3 generate the tactile feedback that I can feel?
Your computer is connected to the TFS3 electronic controller, which itself connects to the TFSU seat and other tactile feedback kits (these are not yet available).
The TFS3 electronic controller controls the tactile feedback devices that are connected to it.
The tactile feedback devices themselves are what create the physical sensations that you can feel.
Each tactile feedback device has within it a tactile feedback actuator, which consists of a very powerful motor that throws around a weight that has been optimized for its mass and shape, thereby yielding the maximum angular momentum potential possible for the power and efficiency characteristics of the motor we use. In simpler terms, this means the combination motor and weight inside our tactile feedback actuators is the perfect solution for making the precise type of vibration we require.
When our tactile feedback actuators do their thing, they perform physical work that creates physical vibration. This type of vibration is vastly superior to a loud speaker that tries to vibrate you with sound waves. You'll know what we mean when you try the system
I found this site and although it looks interesting i cant make out how good it would be..
it lists iRacing, rFactor, rFactor2, gtr2, rac07, Live for speed, Arca sim racing, RBR.
Here are the details:-
Welcome to ivibe.com, home of the most advanced and versatile tactile feedback system ever available for computer gaming. Our product, the TFS3 (Tactile Feedback System v3.0), will make any given game or simulation as realistic as possible. If you drive a car in a game or simulation, you'll feel like you are actually inside the real car. If you fly an aircraft in a game or simulation, you'll feel like you are actually in the real aircraft. No matter what game you play or how you move around in that game, our tactile feedback system will work like nothing else can to make it as real as it can possibly be. We've got tactile feedback in a seat that has nothing to do with sitting on a subwoofer. We've got an expandable tactile feedback system that works with EVERYTHING, right out of the box!
Does this mean we can finally drive through the seat of our pants
More of an explanation from the site..
During DRIVING simulations AudioSense will generate enough information so the tactile feedback seat will make you feel like you are sitting in the simulated car. Depending on how well the audio in the simulation is rendered, AudioSense will generate tactile feedback based upon:
the energy condition of your engine (RPM)
your throttle position
skidding or sliding on your tires
driving on rough surfaces, dirt, or grass
bumpimng into other cars or objects
shifting gears
crashing
During these and any other simulations, AudioSense will do its best to NOT generate tactile feedback as a result of things like other cars' engine sounds, radio chatter or background music.
How does the TFS3 generate the tactile feedback that I can feel?
Your computer is connected to the TFS3 electronic controller, which itself connects to the TFSU seat and other tactile feedback kits (these are not yet available).
The TFS3 electronic controller controls the tactile feedback devices that are connected to it.
The tactile feedback devices themselves are what create the physical sensations that you can feel.
Each tactile feedback device has within it a tactile feedback actuator, which consists of a very powerful motor that throws around a weight that has been optimized for its mass and shape, thereby yielding the maximum angular momentum potential possible for the power and efficiency characteristics of the motor we use. In simpler terms, this means the combination motor and weight inside our tactile feedback actuators is the perfect solution for making the precise type of vibration we require.
When our tactile feedback actuators do their thing, they perform physical work that creates physical vibration. This type of vibration is vastly superior to a loud speaker that tries to vibrate you with sound waves. You'll know what we mean when you try the system