I have noticed that when installing many mods, for some reason GTR2 takes a little longer to load. I did read a post/thread which stated to use Process Lasso to enable GTR2 to use all of your CPU's cores. Would this actually help?There are plenty of extra cars and skins available but i think the mod was pulled from many sites when the creator became irate that many were "ripping off my mod". A couple of years ago someone was working on "repacking" the mod but I don't know how far they got (they ran into permissions issues also) ...but this may be a place to start the search - https://gtr2-endurance.forumotion.org/t5261-jgtc-supergt-repack
How do I go about using JSGME. It seems a bit complicated. I'm going to hopefully build a new gaming pc. I'm probably going to get a 1TB or 2TB SSD for games and things. I was considering having a 6TB Seagate Barracuda 3.5'' HDD for games as well. But I'm not sure what is best, a normal mechanical HDD or an SSD.I doubt that those Process managers ( Lasso or Bill2's or ??? ) might help in this case.
I always use a Process Manager, have a very modded and very heavy install on a SSHD ... and one thing I'm now sure of, nearly only the use of a SSD helps to have GTR2 loading quickly.
How do I take this conclusion:
- As all my sims are installed on this SSHD, all of them use the SS part to load. This SS part is not very huge, so each time you load another Sim ... this one will be the one that will be used the next time for this sim .... so that the previous used sim will not keep its load advantage
- the difference between a 1st GTR2 launch in this case is huge compared to the next time you will use it ( without having launched another sim ) ..... more than 2 minutes and the next time: 30 seconds ... so +- 4times quicker
- I have another install ( a bit less heavy ) on a 256GB SSD ( the one I used for OS and softwares in my previous PC ) and GTR2 always loads very quickly on this one. Using the affinity settings included in the Crew Chief plugin but without it .... GTR2 loads as quickly as with it.
EDIT: the best solution is ... make a less heavy install by using a Mod Manager as JSGME or OVGME.... just activate the mod or mods you're using regularly at a precise time ....and unactivate the ones you just used and will not use for sure the next times.
This takes place on the disk but the game loads quicker.
Thank you for the help. I wouldn't say it's noisy. It's just that the 2TB Seagate Barracuda HDD sometimes makes noises when my system is idle. I have noticed, particularly when I open up the HDD to select a game to play I will hear a kind of low click.With normal wear and tear an HD will outlast an SSD, but the speed of the SSD makes up for that; so go with the standard of an SSD for programs and an HD for storage. And keep good backups. Modern SSDs are much better than first generation but still haven't the longevity of HDs
A program such as Hard Disk Sentinel will keep you appraised of the general condition of the drive, works for SSD and HD. For a quick test, open a command prompt and enter - wmic diskdrive get model,status - if windows is satisfied with the condition of the drives you will get "OK" for each one found.
A noisy HD, particularly a grinding or rattling sound, is often indicative of imminent failure, but not always. I would back up the data and keep using it (I have an old XP system whose HD, now 19 years old, makes a loud whirring that is audible throughout my apartment, but it still passes all tests and works fine; at the other extreme I've had a new drive fail while formatting it). But HDs are dirt cheap today....
If you are comfortable with symbolic links you can make optimal use of an SSD/HD combination for games. For example, install a race sim on the SSD for fast access but move the data folders (cars, sounds, tracks, etc., which take the most space) to the HD and create symbolic links to them. Now only the program is on the SSD while all the space hungry files are on the HD, but the program thinks they are right there with it. (You can also use this to link multiple copies of a sim to a common track folder.)