You may have noticed a flurry of positive videos about AMS2's latest release, Racin' USA. Well, Jimmy Broadbent noticed and put up a short video about it and his opinions on the latest Racin' USA improvements. Jimmy has such a large audience that his opinion will attract by far the most attention of sim racers, outside of a small subset who know what other channels to watch.
Now, he's not exactly wrong, but he's not exactly right, either. He's probably absolutely right about some of the behaviour of cars over kerbs, or a generally bouncy ride, or the feel of skipping over the road surface as opposed to rolling over it, and perhaps other things.
But when Jimmy contrasts the physics, ffb, handling, and driving experience to titles like iRacing and ACC, I have to question whether he's coming at this objectively and whether he's put in enough time with AMS2 (he admits he has put little time into AMS2).
iRacing's nickname, iceRacing, is well-earned, to this day, even though it's on a physical tyre model. How Jimmy talks about being "connected to the road" in iRacing blows my mind. ACC still exhibits awkward lumbering slides and tyres that feel on edge all the time with little threshold to play.
Yes, AMS2 can and must improve in some areas to really nail the experience, but I feel opinions on what's "realistic" in sims is missing the point, and we really should all know this by now...
Because all sims are pretty bad if you compare to real life driving. If we're honest, they're almost nothing alike, we're just interpreting one mode to another. In fact, when it comes down to "realistic" physics, ffb, and handling...
I suggest a term like "intuitive" is better than "accurate", "simulation", "simcade", or "arcade" to describe the way we interpret sim handling.
For me, rF2 with its rubber grip catching and releasing, is the most intuitive I've felt in any sim, followed by AMS2, no surprise because they're both using physical tyre models. ACC follows after which, for having an empirical tyre model, is actually really good, you can feel a bit more in ACC than other empirical tyre model sims. iRacing follows somewhere after and its hit or miss depending on the car.
What do you guys think? Do we even have an objective way of talking about sim handling? Has Jimmy put in enough time on AMS2 to be objective given he's put in hundreds or thousands of hours on iR/ACC?
Here's Jimmy's video and a response from Ermin Hamidovic:
Now, he's not exactly wrong, but he's not exactly right, either. He's probably absolutely right about some of the behaviour of cars over kerbs, or a generally bouncy ride, or the feel of skipping over the road surface as opposed to rolling over it, and perhaps other things.
But when Jimmy contrasts the physics, ffb, handling, and driving experience to titles like iRacing and ACC, I have to question whether he's coming at this objectively and whether he's put in enough time with AMS2 (he admits he has put little time into AMS2).
iRacing's nickname, iceRacing, is well-earned, to this day, even though it's on a physical tyre model. How Jimmy talks about being "connected to the road" in iRacing blows my mind. ACC still exhibits awkward lumbering slides and tyres that feel on edge all the time with little threshold to play.
Yes, AMS2 can and must improve in some areas to really nail the experience, but I feel opinions on what's "realistic" in sims is missing the point, and we really should all know this by now...
Because all sims are pretty bad if you compare to real life driving. If we're honest, they're almost nothing alike, we're just interpreting one mode to another. In fact, when it comes down to "realistic" physics, ffb, and handling...
I suggest a term like "intuitive" is better than "accurate", "simulation", "simcade", or "arcade" to describe the way we interpret sim handling.
For me, rF2 with its rubber grip catching and releasing, is the most intuitive I've felt in any sim, followed by AMS2, no surprise because they're both using physical tyre models. ACC follows after which, for having an empirical tyre model, is actually really good, you can feel a bit more in ACC than other empirical tyre model sims. iRacing follows somewhere after and its hit or miss depending on the car.
What do you guys think? Do we even have an objective way of talking about sim handling? Has Jimmy put in enough time on AMS2 to be objective given he's put in hundreds or thousands of hours on iR/ACC?
Here's Jimmy's video and a response from Ermin Hamidovic:
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