just bought Ams 2

Tried all the camera G settings, but when driving I am still bobbing about like a cork.

Can anyone help?
Without just posting some personal technical advices (settings ) then I have realised something.
As soon as a racing game does try to simulate the hectic bouncing from a RL racing car - to the contrary of all(!) the other racing games smooothing out things - then it does demand time for people to adapt to such kind of hectic movement.
Basicly I guess this is the main reason the bouncing in AMS2 is critisised and often compared to almost all other racings games good and "relaxed" movement. Often named "realistic" :D

CatsAreTheWorstDogs: My own settings in AMS2 is Legacy OFF + Head Mov 99.
But adapting time is pretty individual.;)
 
Without just posting some personal technical advices (settings ) then I have realised something.
As soon as a racing game does try to simulate the hectic bouncing from a RL racing car - to the contrary of all(!) the other racing games smooothing out things - then it does demand time for people to adapt to such kind of hectic movement.
Basicly I guess this is the main reason the bouncing in AMS2 is critisised and often compared to almost all other racings games good and "relaxed" movement. Often named "realistic" :D

CatsAreTheWorstDogs: My own settings in AMS2 is Legacy OFF + Head Mov 99.
But adapting time is pretty individual.;)
In reality you have your head and the focus distance a loooooooot higher.
So your head and eyes do smooth things out completely.
I've never seen "blurry" due to bumps in reality or had my eyes hurting no matter how bumpy the road was.
Not even when rolling over a little strip of cobblestones while laying with my upper body flat on a long board.
I was afraid for my teeth though...

To simulate reality you would need to have a motion rig at the back third of a big cinema (20-30m away from the "screen").

If simulating to have your eyes directly glued on the seat with reality having a depth of your monitor distance is more immersive for you: nice, feel free to use it.

Stating it would be more realistic although it scientifically is not, then I'll post a correction :p
 
In reality you have your head and the focus distance a loooooooot higher.
So your head and eyes do smooth things out completely.
2 things to show your conclusion is wrong.
1. If you were right that my setting "do smooth things out completely" then all the people complaining that AMS2 are unuseable because of the bouncing would be happy to use my settings. Yeah yeah :roflmao:
But mainly most who have tried my settings returned and reported that my settings made the bouncing even worse - so...

2. If I made a video from my driving position(cockpit mode) I think even you :roflmao: would agree that my view is not particularly "completely cmoothed out" (humorous understatement :roflmao:).
Oh got an idea. Instead of the fuss to make a video specially for you: Just find one of the many replays saved of my TT WRs (bragging :roflmao:) and watch it in cockpit view.
"Completely cmoothed out" my good man? :whistling:
 
As it is supposed to copy true life, I have never been in any vehicle that exhibits what AMS 2 is trying to achieve.
My eyes and body are permanently fixed to the car, now it is more than likely I have missed the obvious in the above statement, so forgive me for that.:)
And Rasmus is right, I think, if I were to put my eyes next to the dashboard and peer over it then that would go some way to simulating AMS 2 graphics.
but not strapped into a racing seat with my eyes half windscreen height.:)
 
. If you were right that my setting "do smooth things out completely" then all the people complaining that AMS2 are unuseable because of the bouncing would be happy to use my settings. Yeah yeah :roflmao:
But mainly most who have tried my settings returned and reported that my settings made the bouncing even worse - so...
I said the opposite...
 
I was using the excesses of not being held in a seat and then as you accelerated and the car went over bumps and around corners that is what it would be like, just as in AMS 2, head nodding backwards and forwards with the car's acceleration and braking, and all being exaggerated with having your eyes next to the dash. you were fixed onto your board.
I should have made it clearer, I assume too much.:roflmao::roflmao::roflmao:
 
I was using the excesses of not being held in a seat and then as you accelerated and the car went over bumps and around corners that is what it would be like, just as in AMS 2, head nodding backwards and forwards with the car's acceleration and braking, and all being exaggerated with having your eyes next to the dash. you were fixed onto your board.
I should have made it clearer, I assume too much.:roflmao::roflmao::roflmao:
Or like having a passenger without a seatbelt and blindfolded next to you wobbling around with the g-forces and while he can't see anything to predict what's about to happen, you strapped a camera to his chest :roflmao:
 
As it is supposed to copy true life, I have never been in any vehicle that exhibits what AMS 2 is trying to achieve.
My eyes and body are permanently fixed to the car, now it is more than likely I have missed the obvious in the above statement, so forgive me for that.
I think nobody here does postulate that the cockpit camera movement in AMS2 is completely "realistic". Far from ;)
But having tried to make an career in my younger days driving RL FF1600 (tiny formula car) I know exactly how much the car (and drivers view) does bounce and move pretty hectic mostly up/down but also sideways.
Hehe everything is bouncing even your teeths :roflmao:
And eventhough as I say above that the bouncing in AMS2 isnt exactly "realistic" then its way closer to how it is in RL than any other racing game I have tried.

CatsAreTheWorstDogs: I aborted iRacing after 5+ years because of their lousy TM - but conserning cockpit view bouncing then iRacing is also very good (= reasonably close to reality). But because Im not very religious about this and I can see this exchange of words is becomming Im right you are wrong.
So my participating in this more stubborn thing is over. ;)
 
“I think nobody here does postulate that the cockpit camera movement in AMS2 is completely "realistic". Far from ;)

I can live with that statement, so armed with that I can see your point, especially as you say the up and down bit, your body cannot adapt its head movement to that, your eyes can.
If it is done to extremes, it becomes totally unrealistic.
But if you sat in a ff1600 and concentrated on all the movements, you may have a point.
But sitting in a ff1600 and concentrating a 100m up the road it becomes so insignificant you do not notice at all.
But if you were to just take a note of all around you in the cockpit by just looking
at the cock pit and it’s movement, then you may have a point.
I suppose in the sim world you can easily be distracted what is around you, but in a race car you are always looking a 100 yards up the road.:)
 
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