Tried all the camera G settings, but when driving I am still bobbing about like a cork.
Can anyone help?
Without just posting some personal technical advices (settings ) then I have realised something.Tried all the camera G settings, but when driving I am still bobbing about like a cork.
Can anyone help?
In reality you have your head and the focus distance a loooooooot higher.Without just posting some personal technical advices (settings ) then I have realised something.
As soon as a racing game does try to simulate the hectic bouncing from a RL racing car - to the contrary of all(!) the other racing games smooothing out things - then it does demand time for people to adapt to such kind of hectic movement.
Basicly I guess this is the main reason the bouncing in AMS2 is critisised and often compared to almost all other racings games good and "relaxed" movement. Often named "realistic"
CatsAreTheWorstDogs: My own settings in AMS2 is Legacy OFF + Head Mov 99.
But adapting time is pretty individual.
2 things to show your conclusion is wrong.In reality you have your head and the focus distance a loooooooot higher.
So your head and eyes do smooth things out completely.
I said the opposite.... If you were right that my setting "do smooth things out completely" then all the people complaining that AMS2 are unuseable because of the bouncing would be happy to use my settings. Yeah yeah
But mainly most who have tried my settings returned and reported that my settings made the bouncing even worse - so...
Or like having a passenger without a seatbelt and blindfolded next to you wobbling around with the g-forces and while he can't see anything to predict what's about to happen, you strapped a camera to his chestI was using the excesses of not being held in a seat and then as you accelerated and the car went over bumps and around corners that is what it would be like, just as in AMS 2, head nodding backwards and forwards with the car's acceleration and braking, and all being exaggerated with having your eyes next to the dash. you were fixed onto your board.
I should have made it clearer, I assume too much.
I think nobody here does postulate that the cockpit camera movement in AMS2 is completely "realistic". Far fromAs it is supposed to copy true life, I have never been in any vehicle that exhibits what AMS 2 is trying to achieve.
My eyes and body are permanently fixed to the car, now it is more than likely I have missed the obvious in the above statement, so forgive me for that.