Kanazawa Free Roam

Tracks Kanazawa Free Roam 0.5.0

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Nice work! I also commented in the YT Video but im not sure it got sent:
Your CSP Config has a few things i'd personally change (the ksemissive on the lamps didnt work due to a missing condition,grass occlussion on the little huts, rainfx on all roads...)

I compiled my personal changes here in case you want to take a look:
Code:
[INCLUDE]
INCLUDE=common/conditions.ini

[CONDITION_0]
NAME=NIGHT_SMOOTH
INPUT=SUN
LUT=(|0=0|88=0|88=1|180=1)
LAG=0.96

[GRASS_FX]
GRASS_MATERIALS=Background
ORIGINAL_GRASS_MATERIALS =
SHAPE_SIZE = 7.5   ; general size
SHAPE_TIDY = -0.5   ; how tidy grass is (untidy grass in uneven, tilted more)
SHAPE_WIDTH = 1  ; grass width relative to its heigh
MASK_MAIN_THRESHOLD = 0.05
MASK_RED_THRESHOLD = 0
MASK_MIN_LUMINANCE = -1
MASK_MAX_LUMINANCE = 1
TEXTURE=grass_fx/highlands.dds
TEXTURE_GRID=8, 3
OCCLUDING_MESHES = OBJ89_SUB?

[RAIN_FX]
PUDDLES_MATERIALS = TarmacDarkAC, TarmacWornAC, TarmacDarkCracked, TarmacDarkAC.009, Asphalt2
SMOOTH_MATERIALS = roadsign?, Solar
SOAKING_MATERIALS = Background

[LIGHTING]
LIT_MULT=1
CAR_LIGHTS_LIT_MULT=1
SPECULAR_MULT=0


[LIGHTING]
LIT_MULT=1.0
SPECULAR_MULT=1.0
CAR_LIGHTS_LIT_MULT=1.0

[LIGHT_SERIES_0]
DESCRIPTION=Street Lights
ACTIVE=1
MATERIALS=Street Light, Street Light2
DIRECTION=0,-1,0
OFFSET=0,2,0
RANGE=25
SPOT=160
SPOT_SHARPNESS=0.8
RANGE_GRADIENT_OFFSET=0.65
CLUSTER_THRESHOLD=11
FADE_AT=850
COLOR=255, 173, 65, 0.015
SINGLE_FREQUENCY=1
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_0]
DESCRIPTION=street light emissive
ACTIVE=1
MATERIALS=Street Light, Street Light2
KEY_0=ksEmissive
VALUE_0=255,147,41, 0.7
VALUE_0_OFF=0, 0, 0
KEY_1=ksAmbient
VALUE_1=0
KEY_2=ksSpecular
VALUE_2=0
CONDITION=NIGHT_SMOOTH

Also, having a map preview would be nice :)

Let me know if i can help somehow.
 
Last edited:
It looks like a nice track but theres an issue. It doesnt load saying "Some texture's format or size might be wrong"
 
Thank you for downloading the track. I will try to figure out the problem. Please be sure to update the Custom Shaders Patch to a latest version.
Hey. Thx for the reply. Is there going to be compatibillity patches in order to load the track properly on earlier csp versions as well? (f.e the 0.1.60 stable csp version).
 
Hey. Thx for the reply. Is there going to be compatibillity patches in order to load the track properly on earlier csp versions as well? (f.e the 0.1.60 stable csp version).
Hi. I started creating a race track a month ago, and I still have no idea how to fix it... But I will continue to solve the problem. I hope someboday can help me..
 
ROUTE EIGHT MEDIA updated Kanazawa Iwozen Free Roam with a new update entry:

v0.2.0: BIG UPDATE

View attachment 501960
We extended the map! Kanazawa Iwozen v0.2.0 includes detailed Kanazawa University.

View attachment 501961
You can park your car at FamilyMart, a popular convinience store amoung local hashiriya.

View attachment 501962

The mod included 4 layouts:
-Grand Prix: 11.4km long city circuit
-Time Atack: popular time atack zone among locals people
-Drift: popular drift zone among local people
-Free roam: 20km+ driving map...

Read the rest of this update entry...
 
ROUTE EIGHT MEDIA updated Kanazawa Iwozen Free Roam with a new update entry:

v0.2.1: AI SUPPORTED


You can now race with AI opponents. We also added a touge circuit layout.

*AI is optimized for street cars. Fast car such as GT3 and Formula1 car might clash at some points. In that case, please edit ai_hints.ini (iwozen_v2\layout_circuit\data).

Kanazawa Iwozen mod is still under development. We are planning on release a big update this winter. v0.3.0 will have follwing feature:
- Terrain, road surfaces will be more realistic
- Dirt track will be updated...

Read the rest of this update entry...
 
Screenshot_ks_alfa_33_stradale_iwozen_v3_10-10-121-0-27-12.jpg


Kanazawa Iwozen v0.3 is coming in December!

The next version will have 50km+ roads, and it will have commercial district, historical area, residentianl area, new touge areas. Can't to wait? Alpha version is available on Patreon. If you like it, we appreciate your contribution!


Screenshot_mclaren_540c_iwozen_v3_14-10-121-19-31-11.jpg

Iconic Japanese Companies

Screenshot_alfa_romeo_giulietta_qv_iwozen_v3_8-10-121-19-47-57.jpg

Typical Japanese Houses

Screenshot_mpp_teslamodel3_perf_iwozen_v3_30-9-121-13-26-43.jpg

World-wide Brands

Screenshot_ks_mclaren_570s_bruce_mclaren_special_iwozen_v3_14-10-121-19-42-37.jpg

Updated Touge
 
ROUTE EIGHT MEDIA updated Kanazawa Iwozen Free Roam with a new update entry:

v0.3.0: BIG UPDATE


The map is now twice as large as the previous one! Commercial areas, residential areas, historical areas, circuit, rallycross. This is an all-in-one mod.

View attachment 520518

*Kanazawa v0.3 does not support AI opponents officially. It may crash sometimes. If you wish to race with AI, download a third-party patch from our official website: https://ac.route8media.com/iwozen_en/

Read the rest of this update entry...
 
Thank You, for this expansion. I succeeded , in downloading the objekts.kn5 file , and manually put it inside track , but was not able to get AI to drive, neither in trackday nor race.Used the freeroam map.
 
Hi, wanted to say great work on this project. Was wondering why the layouts no longer appear in-game in v3? It appeared on track selection with no problem before I updated it.
 
Hi, wanted to say great work on this project. Was wondering why the layouts no longer appear in-game in v3? It appeared on track selection with no problem before I updated it.
Hi, thank you for downloading our mod. Which layout do you mean? We have 11 different layouts in this mod. If they do not appear, please clear all the file, and install it again. Let us know if you still have the problem.

スクリーンショット 2021-11-28 184926.png
 

What are you racing on?

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