Dux
Simracer since 99 / 3D Engineer & Game Developer
Greetings guys,
It's been really really long time since i have used this amazing forum. Last time i came here, i had no idea how 3D works. Now i am coming back some 3 or 4 years later as Autodesk certified 3D artist Specialized in Game Design and Animations (you can check my work on the following sites: wordpress, facebook, instagram)
I know most of the stuff inside out however i came across one very odd and irritating issue using KS_Editor for the purpose of creating a circuit for Assetto Corsa that has to be published in the next half a year or a year.
The case is: There is a tower on which i created in Maya (complete new mesh) an antena and put texture on it. The antena was visible in the game when i played it.
Later i did the same, putting tyre wall
You can see the low poly and original tyre wall that i wanted to replace with much more realistic version. However that tyre wall not only was not visible in the game, but the low poly wall that i deleted it, was still visual in the game when i turned it on.
I exported the newly created file as an FBX of course, opened up it KS_editor, save the kn5 file etc, same way i did previous time with the antenas.
I am confused, why the new wall is not visible and the low poly that i have deleted are still visible although deleted?! This is very confusing to me and i have no answer for it.
Also, i changed the circuit texture/tarmac to a bit darker version, changed the diffuse and specular in the KS_Editor for details, and again those changes does not transfer into the game.
I hope someone experienced with Assetto Corsa mods and KS_Editor would help me out. I would be immensely grateful!
Kind regards,
Dusko Avramovski
It's been really really long time since i have used this amazing forum. Last time i came here, i had no idea how 3D works. Now i am coming back some 3 or 4 years later as Autodesk certified 3D artist Specialized in Game Design and Animations (you can check my work on the following sites: wordpress, facebook, instagram)
I know most of the stuff inside out however i came across one very odd and irritating issue using KS_Editor for the purpose of creating a circuit for Assetto Corsa that has to be published in the next half a year or a year.
The case is: There is a tower on which i created in Maya (complete new mesh) an antena and put texture on it. The antena was visible in the game when i played it.
Later i did the same, putting tyre wall
You can see the low poly and original tyre wall that i wanted to replace with much more realistic version. However that tyre wall not only was not visible in the game, but the low poly wall that i deleted it, was still visual in the game when i turned it on.
I exported the newly created file as an FBX of course, opened up it KS_editor, save the kn5 file etc, same way i did previous time with the antenas.
I am confused, why the new wall is not visible and the low poly that i have deleted are still visible although deleted?! This is very confusing to me and i have no answer for it.
Also, i changed the circuit texture/tarmac to a bit darker version, changed the diffuse and specular in the KS_Editor for details, and again those changes does not transfer into the game.
I hope someone experienced with Assetto Corsa mods and KS_Editor would help me out. I would be immensely grateful!
Kind regards,
Dusko Avramovski