For Blender it's sort of the same. Anything with a scale non-equal to 1 will give that error. You could select all, CTRL+A > Scale (to apply the scale to the mesh so the object's scale is 1 again). It shouldn't give any issues and might fix your problem. If not, would you be able to send your .blend file? I can have a look.
I want to fix a mod, the car collides with the ground, then I changed the collider and now it is crashing when i load the game
Heres the error. Can you help me?
INIReader: content/cars/ford mustang gt390/data/proview_nodes.ini > KEY_NOT_FOUND: [NODES] Text001
INIReader: content/cars/ford mustang gt390/data/proview_nodes.ini > KEY_NOT_FOUND: [NODES] Text002
INIReader: content/cars/ford mustang gt390/data/proview_nodes.ini > KEY_NOT_FOUND: [NODES] Text003
INIReader: content/cars/ford mustang gt390/data/sounds.ini > KEY_NOT_FOUND: [BACKFIRE] MAXGAS
INIReader: content/cars/ford mustang gt390/data/sounds.ini > KEY_NOT_FOUND: [BACKFIRE] MINRPM
INIReader: content/cars/ford mustang gt390/data/sounds.ini > KEY_NOT_FOUND: [BACKFIRE] MAXRPM
INIReader: content/cars/ford mustang gt390/data/sounds.ini > KEY_NOT_FOUND: [BACKFIRE] TRIGGERGAS
INIReader: content/cars/ford mustang gt390/data/flames.ini > KEY_NOT_FOUND: [HEADER] INTENSITY
Edit: I found the collider file in the data folder, there i can adjust the position of the collider