There's a lateral force coming through ffb that I have never felt in any sim that I can recall, or at least never felt it as helpful as it is. You do have to use Jack Spade files and really tune the in-game parameters intensively but once you do you can start to feel this.
The force comes in when you get the car a little bit sideways: It's like the outer tire's wall flexes inward, and vice versa for the inner tire, and the ffb is communicating this to you.
If you read the description the in-game ffb settings, you'll notice it talks about lateral forces. I assume this is what those are referring to when you're actually driving.
It's one thing to correct a slide by feeling the angle and weight of the wheel but that extra dimensions of how the tire apparently feels to be compressing and uncompressing in cornering was really something new for me.
Kudos to SMS for doing that. I don't recall feeling that even in RF2 which I think is tops for FFB, otherwise.
The force comes in when you get the car a little bit sideways: It's like the outer tire's wall flexes inward, and vice versa for the inner tire, and the ffb is communicating this to you.
If you read the description the in-game ffb settings, you'll notice it talks about lateral forces. I assume this is what those are referring to when you're actually driving.
It's one thing to correct a slide by feeling the angle and weight of the wheel but that extra dimensions of how the tire apparently feels to be compressing and uncompressing in cornering was really something new for me.
Kudos to SMS for doing that. I don't recall feeling that even in RF2 which I think is tops for FFB, otherwise.