Why do you think these cars should have multiple compounds available? Most GT3 series only provide a single (hard) dry compound. In general only F1 has offered plethoras of different compounds, in most other series you get one or two at best.After driving the 1992 DTM BMW and some GT3 cars, I was a bit disappointed in the lack of tyre choice. There was just one slick compound. I would have expected a choice of soft, medium and hard. Or I'm I missing something?
Well idk why they are called "Soft", it doesn't really mean anything when there's just one compound. They should just be called "Slicks". They last for a full 60-minute stint, which is typical for GT tyres.Ah... I see that shows my ignorance of GT3. I'm not really a big fan of GT3 and don't follow them in the real world. But after trying cars in AMS2 the only option was for soft slicks so maybe thought there should be other options. I prefer the old DTM cars really.
Hey just as a kind of experiment then check out on the HISTORIC Interlagos how many laps the tires will last.I would beg to differ on them lasting 60 mins..
Not my experience at all. I can do a full 60-minute stint at Bathurst in the M6 and at the end the RF is barely at 50% wear and never hits 90 C at any point during the run even when the track temperature is 57 C throughout. So probably a driving style issue. Are you driving with a controller or something?I would beg to differ on them lasting 60 mins..On tracks like spa where you have an almost equal amounts of lefts and rights they will last a reasonable amount if the track is not hot. However, on a track like Bathurst where the right side gets lots more force going through them they tend to lose tread at an alarming rate and believe me I have tried every option to shift some of that wear to the other side. In all honesty the real set up solution would be a harder compound.
That's not a game balance thing, that's just physics. If you overdrive the car during fast cornering, the tyres will overheat. But it wouldn't be the first time sim racers think actual race car physics mean "something is wrong with the game".Sorry, I should have mentioned that it really seems to also depend on which car you are driving. I mostly drive the AMG GT3 and it seems to be very sensitive to tire wear, of course not as much as the 720, but a lot more than the Porsche and I am guessing the BMW. I have to just take a guess at this, but I believe one of the ways they tried to balance the game was through things like tire wear, which is to say the 720 is faster and can carry more speed through a turn but its tire wear twice as fast and this was supposed to keep them on equal levels. Obviously, this is not a great way to balance things because players will just think something is wrong with the game. Factors like tire wear could be used in the balancing sense but only a little.
ya. thats kind of what i think too. I have seen several streamer give it a try and say ohhh i dont like this next. The thing is if it was the sort of game that you could master in an hour it would not be fun. And ya for the cars that work they are are super fun and the game has found the balance between cars that are stable enough for close racing but not so stable they are boring for the other 99 percent of the time you are just going around a track. I hate to keep repeating myself but i sort of believe the devs read stuff on the board so i am trying make sure they know that the way the game plays right now is where it should "in my opinion obviously". I have been thinking about this over the last few days and I really wish they would just put in a simple tire pressure model. They could use the existing frame work but just have increments of 5 or even 10 and perhaps just 1.40 to 1.80 and in that and have the pressure just be mostly for temp control with very little gain in grip or speed. I think this would be a good idea to limit the potential for people abusing a physic. It also seems that it would be more easy to model with more limited options.I think that the way the cars handle in the game are hit and miss. Some I think are great and others I don't like at all. Then again that's just my personal opinion. But this is one reason I believe some people like AMS2 and some don't.