@steelreserv
I view your accusations of me degrading the conversation as really uncalled for. Likewise the “…found this one in two seconds…” comment about the counterpoint evidence to my commentary. Something which I in fact stated I welcomed. The personally directed remarks were really unnecessary here.
The bottom line is, for GT3 cars in particular its fair to assume the Soft Tires in game are indeed placeholders that must perform a variety of functions. They have to provide max grip and durability at the same time to satisfy the numerous scenarios they are faced with. TT to endurance. Should there be other tire options, yes, would that be more realistic, yes. Its just not the way it is in the sim at this point. It should be in future. (GT3s did have a hard tire option at some point before it was taken away).
The soft tires have an optimal grip peak at roughly 80c-85c during the first roughly 6 minutes of usage, based on degradation. Afterwards, this changes to "normal" grip. The farther from 80c-85c the tire is at that point, based on the track conditions, driving style, and setup after 3 laps can cause grip imbalances. 80-85c is max grip for each phase, roughly 90c-95c is medium, and at roughly 100c, grip starts to fall off rather dramatically. You can certainly control the car with some effort with a fronts at 85c and rears at 100c. Above 100c though is low grip and beyond that it gets worse until the car is virtually un-controllable at race pace.
Also not helping is that fact that tires that are overheated or on the verge of overheating, suffer from accelerated degradation.
So its fair to assume that after 3 Laps of hard driving, the fronts could still be still be at optimal temp, in the qually grip window and the rears are overheated and in the normal grip phase.
In my mind this is unquestionably realistic. A game could set this at 25c based on Pirelli tire data, a game could simply ignore it altogether, a game could set the grip thresholds at 10-15-20c difference. My point is its realistic enough, but the solutions are even more realistic from a mechanical standpoint and a driving standpoint.
The tire temp imbalances are a symptom of known root causes, namingly, a setup that isn't designed for balance but instead for speed (a qually setup), a driving style that aggravates rotation and general lack of player awareness that it is happening in the first place and/or knowledge of the solution.
The solutions are:
- first recognize this is happening in the first place. Not all tracks or track temps are the same so a default setup could work ok in the different places or the same place at different track temperatures.
- second, identify causes.
- are the tires over-pressured or over/under cambered
- if so, change pressures and cambers
- does the car respond to wheel inputs almost too well compared to how the rear of the car reacts
- is this happening on corner entry or mid corner
- if this is the case, it could be a stiffness balance issue, and aero issue or a damper and brake bias issue
- is the car unlocking on throttle causing to much wheel slip; is the driver power sliding the car on exit
- if this is the case, it could be the differential or due to aggressive throttle inputs.
- a driver could decide to aggressively scrub the fronts on occasion to gain more heat balance as well
^^^These are universal principles and AMS2 reflects both the causes and the solutions back to the player.
Forgive me for being cheeky, I certainly didn't intend to be accusatory, I just wish these were the conversations that people had in forums here and elsewhere more frequently instead of the:
Insert generic driving issue/preference (typically based on experience in other sims) + AMS2 doesn't feel the same = AMS2 is unrealistic.