Released Lemalands by lemax

Alexander Knoll

NEVER GIVE UP!!
Hello,
after some unproductive years, i started to finish old projects...
This is a small but verry nice langdscape track, scratch build by lemax, he gave me his permission already 2011.....
I tried to "optimize" in Daves rules the track, but my know how is to weak for this, so i does only the for me possible changes and here we go.
Use it as it is or let it be.
lem1.jpg

lem2.jpg

lem3.jpg

lem4.jpg


Lemalands

i hope you like it.

Edit 11.06.2016:File updated, all Fixes included...

regards
Alex
 
Last edited:
Very nice, Alex :thumbsup: I've run quite a few laps and the road patches, bumps, and dirt in the road give it a very realistic feel.
10/10

Ol' Bessy hasn't been this happy in a while.
nsyRud7.png

I'm gonna have to slow her down before she blows a gasket :laugh:
 
Nice track, checked the Qlog, and for me at least only saw one thing pop up "No surface found to match grv*". Kinda of a minor issue there. I did find one other possible issue lol. My Model A is smaller than the space between the barriers lol, not an issue to me, just more exploring I can do is all.
screenshot313_zpsft4vsuyu.png
 
Hi !
I've tested it, I like the TOD setting :)
The worst point is that the track is too small , but rest is very good, i like how we feels the bumps
 
I found this map via Youtube. I hope you don't mind if I put this video here.
Thank you very very much! Finally a new nice map after Polish Roads and Driving Experience. I hope don't have to wait long years for the next map like these :D Thanks again.

 
Nice track!

A bit bumpy in some places though, is the mesh rough in a few places on purpose?

I'm bouncing off the road in the Carrera GT :D

Cheers

Dave
 
Hai,
@Dave, i think so...
@all...
sry i found a next bug...please replace:
shader_rmbl_saht~vf_reflect_bump
{
reflect=0.2
cast_shadow=0
tangents=1
shininess=25
specular=1 1 1 1
bounce_amount=1
bounce_alpha=0
layer0
{
map=saht.dds
}
layer1
{
map=saht_b.dds
compression=0
mode=linear
}
}
in track.shd with this:

shader_rmbl_saht~vf_reflect_bump
{
reflect=0.2
cast_shadow=0
tangents=1
shininess=25
specular=1 1 1 1
bounce_amount=1
bounce_alpha=0
layer0
{
map=saht.dds
alpha_to_coverage=1
alphafunc=gequal 128
}
layer1
{
map=saht_b.dds
compression=0
mode=linear
}
}
...it changes the gulli (sry don't know the english word for it)...

gulli.jpg


regards
Alex


 
I've been playing with the track a bit.

So a bunch of skies, new panorama (unified + geometry), shaders, etc etc...

Alex, if I make a pack that updates it for Panthera and adds all these updates/shader tweaks are you happy with that?
I'd pass it to you to check over first of course.

That is if people are using late Racer or Panthera versions... not much point doing these tweaks if people are running much older Racer versions?!

Dave
 
Hello,
after some unproductive years, i started to finish old projects...
This is a small but verry nice langdscape track, scratch build by lemax, he gave me his permission already 2011.....
I tried to "optimize" in Daves rules the track, but my know how is to weak for this, so i does only the for me possible changes and here we go.
Use it as it is or let it be.
lem1.jpg

lem2.jpg

lem3.jpg

lem4.jpg


Lemalands

i hope you like it.

Edit 11.06.2016:File updated, all Fixes included...

regards
Alex
How to install the map ?
 
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