Wow, what a noisy bunch you all are!
Couple of articles looking at steam hardware surveys shows some eye-popping figures:
http://www.trustedreviews.com/news/steam-users-vr-virtual-reality-headsets-htc-vive-oculus-rift-psvr
http://www.extremetech.com/gaming/2...sults-imply-vr-adoption-has-skidded-to-a-halt
Looking at the Survey itself shows only 0.19% of all users own a headset!
http://store.steampowered.com/hwsurvey/
0.19% ! :O
Anyone hanging around Sim Racing forums for the last year would easily be forgiven for thinking that number would be far higher given that almost every Dev Team at one point or another seemed to come under massive pressure for VR support.
I guess that's just a very vocal minority, which is to be expected given the high costs of ownership and people seeking to justify that expense by pushing for more support in games.
But wow. That's low.
Does make you wonder if any time spent developing for the platform is worth it at all given those low figures, OR is it that the Sim Racing world has a higher proportion of uptake than average?
Would be fascinating to know what happens to that percentage when just measuring Simracers alone.... something we may never know unless some of the Devs have figures?
Couple of articles looking at steam hardware surveys shows some eye-popping figures:
http://www.trustedreviews.com/news/steam-users-vr-virtual-reality-headsets-htc-vive-oculus-rift-psvr
http://www.extremetech.com/gaming/2...sults-imply-vr-adoption-has-skidded-to-a-halt
Looking at the Survey itself shows only 0.19% of all users own a headset!
http://store.steampowered.com/hwsurvey/
0.19% ! :O
Anyone hanging around Sim Racing forums for the last year would easily be forgiven for thinking that number would be far higher given that almost every Dev Team at one point or another seemed to come under massive pressure for VR support.
I guess that's just a very vocal minority, which is to be expected given the high costs of ownership and people seeking to justify that expense by pushing for more support in games.
But wow. That's low.
Does make you wonder if any time spent developing for the platform is worth it at all given those low figures, OR is it that the Sim Racing world has a higher proportion of uptake than average?
Would be fascinating to know what happens to that percentage when just measuring Simracers alone.... something we may never know unless some of the Devs have figures?