2 2o6 2o6 Aug 25, 2010 #1 I'm on the brink of releasing my car (that it seems like I have been working on since the beginning of time) but I have issues with the shader. The interior main texture pretty much absorbs all light. How can I fix this?
I'm on the brink of releasing my car (that it seems like I have been working on since the beginning of time) but I have issues with the shader. The interior main texture pretty much absorbs all light. How can I fix this?
Mr Whippy Mr Whippy Aug 26, 2010 #3 Also, are you using the cg or non-cg shaders? A good material for an interior, say leather, would be... vf_standard { vertex_shader { file=dyn_standard_v.cg } fragment_shader { file=standard_f.cg } } leather~vf_standard { shininess=6 specular=0.25 0.25 0.25 layer0 { map=leather.tga } } Add a specular map if you want more control using dyn_standard_speca_f.cg Then you can add some depth to the materials specular response! Post some pics/details and we should be able to help further Dave
Also, are you using the cg or non-cg shaders? A good material for an interior, say leather, would be... vf_standard { vertex_shader { file=dyn_standard_v.cg } fragment_shader { file=standard_f.cg } } leather~vf_standard { shininess=6 specular=0.25 0.25 0.25 layer0 { map=leather.tga } } Add a specular map if you want more control using dyn_standard_speca_f.cg Then you can add some depth to the materials specular response! Post some pics/details and we should be able to help further Dave