Can I have the official list of cars and tracks for AI ?
I want to renew and to buy only the content to use against the AI.
Thnkas
I want to renew and to buy only the content to use against the AI.
Thnkas
Can I have the official list of cars and tracks for AI ?
I want to renew and to buy only the content to use against the AI.
Thnkas
- The following cars have been enabled for AI Races:
- - Audi RS 3 LMS
- - Dallara F3
- - Porsche 718 Cayman GT4 Clubsport MR
- The following tracks have been enabled for AI Races:
- - Brands Hatch Circuit - Grand Prix
- - Daytona International Speedway - 2007 - Road Course
- - Daytona International Speedway - Road Course
- - Summit Point Raceway - Summit Point Raceway
- AI Drivers have received additional training at the following track configurations:
- - Daytona International Speedway - Oval
- - Nürburgring Grand-Prix-Strecke - Grand Prix
- - Sebring International Raceway - Club
- - Sebring International Raceway - International
- The following adjustments have been made to AI Drivers:
- - AI Drivers should now avoid using brakes on suitable ovals, relying instead on just lifting.
- - AI Drivers overall behavior at Superspeedways has been improved.
- - AI Drivers have improved their understeer driving.
- - AI Drivers have received additional training for exiting pit stalls.
- The following adjustments have been made to AI Vehicles:
- - Tire degradation algorithms have been optimized.
- - Wheel grip changes from tire curing have been reduced slightly.
- - The algorithm for brake heat calculations has been adjusted.
- When running an AI event, the Simulation will now wait for you to exit the car before transitioning from one Session type to the next.
- - The Session should run for up to 10 minutes if you remain in the car. Once you exit the vehicle, the Session type advances immediately.
- AI Rosters now support custom specular maps for car paints.
- Fixed an issue where the "Disable Car Damage" option was not functioning for AI Races.
- Fixed an issue that could prevent you from getting to the "Grid" button if you went into the garage just as the Race Session was starting.
Awesome, now I can renew my membership, I have bought Brands Hatch long time ago....For the incoming update:
It seems clear that the physics model is different for the AI and crash damage does not seem to affect them quite in the same way. I had some pretty nice Skippy racing yesterday with the AI, overall the way they drive is really nice.
I think this is just that they run a lesser physics models that is in this case is coded wrong.
My advise to anyone dirt poor.....iracing is probably not the game for you at this timeDoes anyone know what cars they plan to add? I'm dirt poor and I'd love to see the legacy content given some AI. They pretty much monopolized oval content then overpriced it, so unfortunately it's my only option for it.