Paul Jeffrey
Premium
As many of you are aware, Live for Speed is going through something of a refresh at the moment with new lighting and improved graphics - the latest of which can be seen below.
Having been in the wild now for longer than any other active racing simulation, Live for Speed continues to receive plenty of care and attention from the development team. With a wave of new visual updates having been teased over the past few months, this classic racing title continues to make strides towards maintaining a modern vibe in light of a raft of new and impressive racing simulations having hit the genre since build one released all the way back in 2003.
The title might be getting a bit long in the tooth now, but that hasn't deterred the development team from continuing to pour time and energy into the software, and I'm sure you will agree the recent progress made with the game certainly looks impressive...
As many of you know from the forum and Twitter, Eric has been working on Kyoto and Scawen has been working on a new lighting system. In this month's progress report we would like to show you some of the work in progress and talk a bit about the lighting.
The Kyoto track is not yet finished. There is still more detail to be completed and holes to fill, but we thought you would like to see how it is coming along.
Because of the way the new shadow system works, there is no longer a need for a limited number of lighting setups per track. I tried an experiment to allow the user to set the time of day for the lighting. The sun direction is calculated from that and the geographical location of the track. It became very tempting to try to allow all times of day and night. If that was to happen we would need working headlights, so I had a go at that as you can see in these screenshots.
We now have a simple interface to control time. You can select live time, so the tracks are lit according to their geographical position at the current time. Another option allows the time in game to be offset relative to real time by a number of hours (and days). For example you can start your race in the daytime even if it is really evening. Finally there is still an option for fixed time, which is useful at least for development purposes.
Here is a video of a sunset at the Autocross area :
All very interesting stuff, and it just goes to show, just because a sim has been around for a while, doesn't mean it still can't be a player in the modern sim racing landscape.
Live for Speed is available for PC now.
Check out the Live for Speed sub forum here at RaceDepartment for the latest news and discussion regarding the old but still very much gold racing simulation.
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Check out the Live for Speed sub forum here at RaceDepartment for the latest news and discussion regarding the old but still very much gold racing simulation.
Like what we do at RaceDepartment? Follow us on Social Media!